ROGUE TALENTS
Assassination Tree
Improved Eviscerate
1/3: Increases the damage done by your Eviscerate ability by 5%.
2/3: Increases the damage done by your Eviscerate ability by 10%.
3/3: Increases the damage done by your Eviscerate ability by 15%.
Remorseless Attacks
1/2: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
2/2: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice
1/5: Increases your critical strike chance by 1%.
2/5: Increases your critical strike chance by 2%.
3/5: Increases your critical strike chance by 3%.
4/5: Increases your critical strike chance by 4%.
5/5: Increases your critical strike chance by 5%.
Ruthlessness
1/3: Gives your melee finishing moves a 20% chance to add a combo point to your target.
2/3: Gives your melee finishing moves a 40% chance to add a combo point to your target.
3/3: Gives your melee finishing moves a 60% chance to add a combo point to your target.
Murder
1/2: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 1%.
2/2: Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by 2%.
Puncturing Wounds
1/3: Increases the critical strike chance of your Backstab ability by 10%, and increases the critical strike chance of your Mutilate ability by 5%.
2/3: Increases the critical strike chance of your Backstab ability by 20%, and increases the critical strike chance of your Mutilate ability by 10%.
3/3: Increases the critical strike chance of your Backstab ability by 30%, and increases the critical strike chance of your Mutilate ability by 15%.
Relentless Strikes
1/1: Your finishing moves have a 20% chance per combo point to restore 25 energy.
Improved Expose Armor
1/2: Increases the armor reduced by your Expose Armor ability by 25%.
2/2: Increases the armor reduced by your Expose Armor ability by 50%.
Lethality
1/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 6%.
2/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 12%.
3/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 18%.
4/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 24%.
5/5: Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, Mutilate, Shiv, and Hemorrhage abilities by 30%.
Vile Poisons
1/5: Increases the damage dealt by your poisons and Envenom ability by 4% and gives your poisons an additional 8% chance to resist dispel effects.
2/5: Increases the damage dealt by your poisons and Envenom ability by 8% and gives your poisons an additional 16% chance to resist dispel effects.
3/5: Increases the damage dealt by your poisons and Envenom ability by 12% and gives your poisons an additional 24% chance to resist dispel effects.
4/5: Increases the damage dealt by your poisons and Envenom ability by 16% and gives your poisons an additional 32% chance to resist dispel effects.
5/5: Increases the damage dealt by your poisons and Envenom ability by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Improved Poisons
1/5: Increases the chance to apply poisons to your target by 2%.
2/5: Increases the chance to apply poisons to your target by 4%.
3/5: Increases the chance to apply poisons to your target by 6%.
4/5: Increases the chance to apply poisons to your target by 8%.
5/5: Increases the chance to apply poisons to your target by 10%.
Fleet Footed
1/2: Increases your chance to resist movement impairing effects by 5% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
2/2: Increases your chance to resist movement impairing effects by 10% and increases your movement speed by 15%. This does not stack with other movement speed increasing effects.
Cold Blood
1/1: When activated, increases the critical strike chance of your next offensive ability by 100%. Instant. 3 min cooldown.
Improved Kidney Shot
1/3: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
2/3: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
3/3: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Quick Recovery
1/2: All healing effects on you are increased by 10%. In addition, your finishing moves cost 40% less Energy when they fail to hit.
2/2: All healing effects on you are increased by 20%. In addition, your finishing moves cost 80% less Energy when they fail to hit.
Seal Fate
1/5: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
2/5: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
3/5: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
4/5: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
5/5: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Master Poisoner
1/2: Reduces the chance your poisons will be resisted by 5% and increases your chance to resist Poison effects by an additional 15%.
2/2: Reduces the chance your poisons will be resisted by 10% and increases your chance to resist Poison effects by an additional 30%.
Vigor
1/1: Increases your maximum Energy by 10.
Deadened Nerves
1/5: Decreases all physical damage taken by 1%.
2/5: Decreases all physical damage taken by 2%.
3/5: Decreases all physical damage taken by 3%.
4/5: Decreases all physical damage taken by 4%.
5/5: Decreases all physical damage taken by 5%.
Find Weakness
1/5: Your finishing moves increase the damage of all your offensive abilities by 2% for 10 sec.
2/5: Your finishing moves increase the damage of all your offensive abilities by 4% for 10 sec.
3/5: Your finishing moves increase the damage of all your offensive abilities by 6% for 10 sec.
4/5: Your finishing moves increase the damage of all your offensive abilities by 8% for 10 sec.
5/5: Your finishing moves increase the damage of all your offensive abilities by 10% for 10 sec.
Mutilate
1/1: Instantly attacks with both weapons for an additional 44 with each weapon. Damage is increased by 50% against Poisoned targets. Must be behind the target. Awards 2 combo points. 60 Energy. 5 yd range. Instant. Requires Daggers.
Combat Tree
Improved Gouge
1/3: Increases the effect duration of your Gouge ability by 0.5 sec.
2/3: Increases the effect duration of your Gouge ability by 1 sec.
133: Increases the effect duration of your Gouge ability by 1.5 sec.
Improved Sinister Strike
1/2: Reduces the Energy cost of your Sinister Strike ability by 3.
2/2: Reduces the Energy cost of your Sinister Strike ability by 5.
Lightning Reflexes
1/5: Increases your Dodge chance by 1%.
2/5: Increases your Dodge chance by 2%.
3/5: Increases your Dodge chance by 3%.
4/5: Increases your Dodge chance by 4%.
5/5: Increases your Dodge chance by 5%.
Improved Slice and Dice
1/3: Increases the duration of your Slice and Dice ability by 15%.
2/3: Increases the duration of your Slice and Dice ability by 30%.
3/3: Increases the duration of your Slice and Dice ability by 45%.
Deflection
1/5: Increases your Parry chance by 1%.
2/5: Increases your Parry chance by 2%.
3/5: Increases your Parry chance by 3%.
4/5: Increases your Parry chance by 4%.
5/5: Increases your Parry chance by 5%.
Precision
1/5: Increases your chance to hit with weapons by 1%.
2/5: Increases your chance to hit with weapons by 2%.
3/5: Increases your chance to hit with weapons by 3%.
4/5: Increases your chance to hit with weapons by 4%.
5/5: Increases your chance to hit with weapons by 5%.
Endurance
1/2: Reduces the cooldown of your Sprint and Evasion abilities by 45 sec.
2/2: Reduces the cooldown of your Sprint and Evasion abilities by 1.5 min.
Riposte
1/1: A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec. 10 Energy. 5 yd range. Instant. 6 sec cooldown.
Improved Sprint
1/2: Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
2/2: Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Improved Kick
1/2: Gives your Kick ability a 50% chance to silence the target for 2 sec.
2/2: Gives your Kick ability a 100% chance to silence the target for 2 sec.
Dagger Specialization
1/5: Increases your chance to get a critical strike with Daggers by 1%.
2/5: Increases your chance to get a critical strike with Daggers by 2%.
3/5: Increases your chance to get a critical strike with Daggers by 3%.
4/5: Increases your chance to get a critical strike with Daggers by 4%.
5/5: Increases your chance to get a critical strike with Daggers by 5%.
Dual Wield Specialization
1/5: Increases the damage done by your offhand weapon by 10%.
2/5: Increases the damage done by your offhand weapon by 20%.
3/5: Increases the damage done by your offhand weapon by 30%.
4/5: Increases the damage done by your offhand weapon by 40%.
5/5: Increases the damage done by your offhand weapon by 50%.
Mace Specialization
1/5: Increases the damage dealt by your critical strikes with maces by 1%, and gives you a 1% chance to stun your target for 3 sec with a mace.
2/5: Increases the damage dealt by your critical strikes with maces by 2%, and gives you a 2% chance to stun your target for 3 sec with a mace.
3/5: Increases the damage dealt by your critical strikes with maces by 3%, and gives you a 3% chance to stun your target for 3 sec with a mace.
4/5: Increases the damage dealt by your critical strikes with maces by 4%, and gives you a 4% chance to stun your target for 3 sec with a mace.
5/5: Increases the damage dealt by your critical strikes with maces by 5%, and gives you a 6% chance to stun your target for 3 sec with a mace.
Blade Flurry
1/1: Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. 25 Energy. Instant. 2 min cooldown. Lasts 15 sec.
Sword Specialization
1/5: Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword.
2/5: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword.
3/5: Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword.
4/5: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword.
5/5: Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword.
Fist Weapon Specialization
1/5: Increases your chance to get a critical strike with Fist Weapons by 1%.
2/5: Increases your chance to get a critical strike with Fist Weapons by 2%.
3/5: Increases your chance to get a critical strike with Fist Weapons by 3%.
4/5: Increases your chance to get a critical strike with Fist Weapons by 4%.
5/5: Increases your chance to get a critical strike with Fist Weapons by 5%.
Blade Twisting
1/2: Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 10% chance to Daze the target for 8 sec. Requires Melee Weapon.
2/2: Gives your Sinister Strike, Backstab, Gouge and Shiv abilities a 20% chance to Daze the target for 8 sec. Requires Melee Weapon.
Weapon Expertise
1/2: Increases your expertise by 5.
2/2: Increases your expertise by 10.
Aggression
1/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%.
2/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 4%.
3/3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Vitality
1/2: Increases your total Stamina by 2% and your total Agility by 1%.
2/2: Increases your total Stamina by 4% and your total Agility by 2%.
Adrenaline Rush
1/1: Increases your Energy regeneration rate by 100% for 15 sec. Instant. 5 min cooldown.
Nerves of Steel
1/2: Increases your chance to resist Stun and Fear effects by an additional 5%.
2/2: Increases your chance to resist Stun and Fear effects by an additional 10%.
Combat Potency
1/5: Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
2/5: Gives your successful off-hand melee attacks a 20% chance to generate 6 Energy.
3/5: Gives your successful off-hand melee attacks a 20% chance to generate 9 Energy.
4/5: Gives your successful off-hand melee attacks a 20% chance to generate 12 Energy.
5/5: Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Surprise Attacks
1/1: Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv and Gouge abilities is increased by 10%.
Subtlety Tree
Master of Deception
1/5: Reduces the chance enemies have to detect you while in Stealth mode.
2/5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
3/5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
4/5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 3).
5/5: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4).
Opportunity
1/5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 4%.
2/5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 8%.
3/5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 12%.
4/5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 16%.
5/5: Increases the damage dealt when striking from behind with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
Sleight of Hand
1/2: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
2/2: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Dirty Tricks
1/2: Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
2/2: Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
Camouflage
1/5: Increases your speed while stealthed by 3% and reduces the cooldown of your Stealth ability by 1 sec.
2/5: Increases your speed while stealthed by 6% and reduces the cooldown of your Stealth ability by 2 sec.
3/5: Increases your speed while stealthed by 9% and reduces the cooldown of your Stealth ability by 3 sec.
4/5: Increases your speed while stealthed by 12% and reduces the cooldown of your Stealth ability by 4 sec.
5/5: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 5 sec.
Initiative
1/3: Gives you a 25% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
2/3: Gives you a 50% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
3/3: Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Ghostly Strike
1/1: A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point. 40 Energy. 5 yd range. Instant. 20 sec cooldown. Requires Melee Weapon.
Improved Ambush
1/3: Increases the critical strike chance of your Ambush ability by 15%.
2/3: Increases the critical strike chance of your Ambush ability by 30%.
3/3: Increases the critical strike chance of your Ambush ability by 45%.
Setup
1/3: Gives you a 15% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
2/3: Gives you a 30% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
3/3: Gives you a 45% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.
Elusiveness
1/2: Reduces the cooldown of your Vanish and Blind abilities by 45 sec.
2/2: Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Serrated Blades
1/3: Causes your attacks to ignore 2.67 of your target's Armor and increases the damage dealt by your Rupture ability by 10%. The amount of Armor reduced increases with your level.
2/3: Causes your attacks to ignore 5.34 of your target's Armor and increases the damage dealt by your Rupture ability by 20%. The amount of Armor reduced increases with your level.
3/3: Causes your attacks to ignore 8 of your target's Armor and increases the damage dealt by your Rupture ability by 30%. The amount of Armor reduced increases with your level.
Heightened Senses
1/2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
2/2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Preparation
1/1: When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities. Instant. 10 min cooldown.
Dirty Deeds
1/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
2/2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
Hemorrhage
1/1: An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point. 35 Energy. 5 yd range. Instant. Requires Melee Weapon.
Master of Subtlety
1/3: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
2/3: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 7% damage.
3/3: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Deadliness
1/5: Increases your attack power by 2%.
2/5: Increases your attack power by 4%.
3/5: Increases your attack power by 6%.
4/5: Increases your attack power by 8%.
5/5: Increases your attack power by 10%.
Enveloping Shadows
1/3: Increases your chance to avoid area of effect attacks by an additional 5%.
2/3: Increases your chance to avoid area of effect attacks by an additional 10%.
3/3: Increases your chance to avoid area of effect attacks by an additional 15%.
Premeditation
1/1: When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost. 30 yd range. Instant. 2 min cooldown. Requires Stealth.
Cheat Death
1/3: You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
2/3: You have a 66% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
3/3: You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Sinister Calling
1/5: Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 1%.
2/5: Increases your total Agility by 6% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
3/5: Increases your total Agility by 9% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 3%.
4/5: Increases your total Agility by 12% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 4%.
5/5: Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 5%.
Shadowstep
1/1: Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec. 10 Energy. 25 yd range. Instant. 30 sec cooldown.