MechAssault Mech and Weapon Rankings
Created by Shadow Panther
Download Excel Spreadsheet Version Here Last Updated 2/23/2004 Download the "Advanced" version which incl. variable score weighting.
Mechs
MECHS Stats Salvage Energy Ballistic Missiles SW Defense Scores Totals
Rk Name Wt. Arm. Spd. Rot Size MH CT A E B M Fl PL La PP MG Au GR Cr Ja Wa SW JJ NS TJ AM Sh Ar Sp Ro Sz Mh Ct E B M D Tot Rat
1. Mad Cat 75 4107 24 20 Large 164 12.6 1600 1   1       2 2       4         7/15     7 4 3 4 8 6 10 2 8 8 67 10
2. Ragnarok 100 5000 20 15 Huge 200 18 2000 1 1 1             2   4   1         1 8 2 1 2 10 3 7 9 8 4 62 9
3. Catapult 65 3750 20 21 Med. 150 7.9 1320 1   1   4             4     8/4   7/15     5 2 4 6 6 10 6   8 10 62 9
4. Atlas 100 6000 20 15 Huge 200 11.8 2040 1 1     4       4     2           1   10 2 1 2 10 6 6 7 6 1 61 8
5. Ymir 100 5000 20 15 Huge 200 20 2000 1 1 1       2   4         1         1 8 2 1 2 10 1 10 7 7 4 60 8
6. Prometheus 100 5500 20 15 Huge 200 20 1746 1 1 1     3       2     2         1   9 2 1 2 10 2 5 9 9 1 59 7
7. Thor 70 3929 24 20 Large 157 15.7 1280 1 1       2   4     2       5/3   7/15     6 4 3 4 7 5 5 5 4 10 59 7
8. Loki 70 3929 31 20 Large 157 9 1290 1 1     2       2   3         30/15       6 7 3 4 7 8 3 3 5 4 56 6
9. Summoner 70 3929 24 20 Large 157 8.7 1740   1     4       2       1   5/3         6 4 3 4 7 8 6 3 7 2 56 6
10. Bowman 65 3750 20 21 Med. 150 8.8 1408     1     2   2         2   8/4     1   5 2 4 6 6 9 5 2 9 3 56 6
11. Puma 35 2714 32 27 Small 109 10.9 1200             1 2     2       5/3 30/15       1 8 8 8 3 7 7 2 4 6 55 5
12. Timber Wolf 75 4107 24 20 Large 164 16.4 1290   1 1   2         2 4                 7 4 3 4 8 4 3 9 5 0 54 5
13. Owens 35 2946 36 27 Small 107 10.7 1044               2     2           7/15     2 10 8 8 3 7   2 4 8 54 5
14. Hackman 35 2946 36 27 Small 109 10.9 888   1               1 2         30/15       2 10 8 8 3 7   5 4 4 53 4
15. Uziel 50 3214 29 24 Med. 129 10.8 1200 1           2 1     1       6/3     1   3 6 6 6 4 7 10 1 3 3 52 4
16. Kit Fox 30 2714 32 28 Small 100 10 870 1       1               1   5/3 30/15       1 8 9 8 2 7 2   8 6 52 4
17. Corvus 35 2640 34 27 Small 107 10 900   1     2       1           4/2   14/15     1 9 8 8 3 7 3 1   10 51 3
18. Raven 35 2640 34 27 Small 107 10 1044           1   2     1         60/15       1 9 8 8 3 7 2 2 3 7 51 3
19. Belial 50 3214 29 24 Med. 129 10.8 1290   1     1         2 1       6/3         3 6 6 6 4 6 2 9 3 2 50 3
20. Vulture 60 3571 24 22 Med. 143 11.9 1408     1     2   1       4           1   4 4 5 6 5 6 5 1 8 1 49 2
21. Cougar 35 2714 32 27 Small 109 10.9 1110     1   2       1     2     5/3         1 8 8 8 3 7 3 1 6 2 48 2
22. Hellbringer 70 3929 23 20 Large 157 16 1290 1 1   1         2     1     5/3         6 3 3 4 7 4 3 3 6 2 47 1
23. Uller 30 2714 32 28 Small 100 10 768           2         1       5/3     1   1 8 9 8 2 7 5   3 3 47 1
24. Mad Dog 60 3571 29 22 Med. 143 11.9 1110 1   1   2       1   4                 4 6 5 6 5 7 3 1 5 0 46 1
25. Elemental 5 1013 13 29 Tiny 64 9.1 0         1           2       2/2         0 0 10 10 1 8 2   4 1 36 0
Weapons
WEAPONS Properties Dam. Per Shot Rate of Fire Dam. Per Sec. Heat Per Shot Heat Per Sec. Scores
Rk Name Dam ROF Heat Rng Acc H S Knockdown % L1 L2 L3 L1 L2 L3 L1 L2 L3 L1 L2 L3 L1 L2 L3 Da RF Ht Rn Ac Ho Sp Kn     Tot Rat
1. PPC X2 H L H Long H Y N 0% 600 750 1000 24 24 24 240 300 400 3.50 3.50 3.50 1.40 1.40 1.40 9 2 1 10 10 10 0 0     51 10
2. Gauss Rifle X2 H L-M M-H Long M Y N 2% - 12% 430 600 750 30 30 30 215 300 375 2.00 2.00 2.00 1.00 1.00 1.00 9 3 4 10 6 5 0 2     48 9
3. Warhammer X2 H L-M H Long L-M N Y 0% 857 1200 1500 36 36 36 514 720 900 3.00 3.00 3.00 1.80 1.80 1.80 10 3 2 10 4 0 8 0     47 9
4. Javelin X4 M-H L-M H Long M-H Y Y 0% 400 545 667 30 30 30 200 273 334 4.00 3.50 3.00 2.00 1.75 1.50 8 3 1 10 8 5 2 0     45 8
5. Lava Gun H L H S-M L N Y 8% - 12% N/A N/A 1500 N/A N/A 18 N/A N/A 450 N/A N/A 3.50 N/A N/A 1.05 10 2 2 4 2 0 10 4     44 7
6. Warhammer X1 H L-M M-H Long L-M N Y 0% 429 545 750 36 36 36 257 327 450 2.00 2.00 2.00 1.20 1.20 1.20 9 3 4 10 4 0 5 0     44 7
7. PPC X1 M L H Long H Y N 0% 300 400 500 24 24 24 120 160 200 2.50 3.00 3.50 1.00 1.20 1.40 5 2 2 10 10 10 0 0     44 7
8. Autocannon X4 M-H L-M H M-L L-M N N 13% - 50% 400 545 667 33 33 33 220 300 367 2.50 3.00 3.50 1.38 1.65 1.93 8 3 2 8 4 0 0 10     43 7
9. Pulse Laser X4 M H L-M M-L L-M N N 0% 60 67 64 228 264 372 228 295 397 0.26 0.23 0.16 1.00 1.00 1.00 6 10 8 8 4 0 0 0     42 6
10. Javelin X2 L-M L-M M Long M-H Y Y 0% 200 273 333 30 30 30 100 137 167 2.00 1.75 1.50 1.00 0.88 0.75 4 3 5 10 8 5 2 0     41 6
11. Javelin X1 L L-M L Long M-H Y Y 0% 100 137 167 30 30 30 50 69 84 1.00 0.88 0.75 0.50 0.44 0.38 2 3 9 10 8 5 2 0     41 6
12. Laser X3 M M M Long M N N 0% 194 273 333 60 60 60 194 273 333 1.50 1.50 1.50 1.50 1.50 1.50 6 6 6 10 6 0 0 0     40 5
13. Machine Gun X4 H H L Short L N N 0% 83 120 152 192 192 192 266 384 486 0.09 0.09 0.09 0.30 0.30 0.30 9 9 9 2 2 0 0 0     40 5
14. Gauss Rifle X1 L-M L-M M Long M Y N 1% - 6% 222 300 375 30 30 30 111 150 188 1.50 1.50 1.50 0.75 0.75 0.75 4 3 6 10 6 5 0 1     39 5
15. Crossbow X4 M M M-H Med. M-H Y Y 0% 171 240 316 78 66 54 222 264 284 1.50 1.50 2.00 1.95 1.65 1.80 5 5 4 6 8 5 1 0     39 5
16. Laser X2 M M L-M Long M N N 0% 128 182 231 60 60 60 128 182 231 1.25 1.25 1.25 1.25 1.25 1.25 5 6 7 10 6 0 0 0     39 5
17. Crossbow X3 M M M Med. M-H Y Y 0% 132 186 240 78 66 54 172 205 216 1.25 1.25 1.50 1.63 1.38 1.35 4 5 6 6 8 5 1 0     39 5
18. Crossbow X2 L M L-M Med. M-H Y Y 0% 87 122 158 78 66 54 113 134 142 1.00 1.00 1.00 1.30 1.10 0.90 2 5 8 6 8 5 1 0     37 4
19. Flamer X1 M L-M M-H Short M-H Y N 0% 182 250 353 45 45 45 137 188 265 2.00 2.00 2.00 1.50 1.50 1.50 6 4 4 2 8 5 0 0     35 3
20. Autocannon X2 L-M L-M M M-L L-M N N 10% - 35% 200 273 333 33 33 33 110 150 183 1.50 1.50 1.50 0.83 0.83 0.83 4 3 6 8 4 0 0 6     35 3
21. Crossbow X1 L M L-M Med. M-H Y Y 0% 44 62 80 78 66 54 57 68 72 0.50 0.50 0.50 0.65 0.55 0.45 1 5 8 6 8 5 1 0     35 3
22. Pulse Laser X2 L H L M-L L-M N N 0% 30 34 32 228 264 372 114 150 198 0.13 0.11 0.08 0.50 0.50 0.50 2 10 9 8 4 0 0 0     35 3
23. Laser X1 L-M M L-M Long M N N 0% 64 91 116 60 60 60 64 91 116 1.00 1.00 1.00 1.00 1.00 1.00 2 6 8 10 6 0 0 0     34 2
24. Machine Gun X2 M H L Short L N N 0% 42 60 76 192 192 192 134 192 243 0.06 0.06 0.06 0.20 0.20 0.20 5 9 10 2 2 0 0 0     33 2
25. Pulse Laser X1 L H L M-L L-M N N 0% 15 17 16 228 264 372 57 75 99 0.07 0.06 0.04 0.25 0.25 0.25 1 10 9 8 4 0 0 0     33 2
26. Autocannon X1 L L L-M M-L L-M N N 6% - 12% 100 136 167 33 33 33 55 75 92 1.00 1.25 1.50 0.55 0.69 0.83 2 3 8 8 4 0 0 3     30 1
27. Machine Gun X1 L H L Short L N N 0% 21 30 38 192 192 192 67 96 122 0.03 0.03 0.03 0.10 0.10 0.10 1 9 10 2 2 0 0 0     25 1
KEY
Mechs
Rk = Overall ranking of the Mech.
Wt. = Weight in tons.
Arm. = Armor.
Spd. = Speed in miles per hour, relative to a base 20 mph for an Atlas.
Rot. = Torso Rotation Speed in rotations per minute.
Size = Mech size, relative to other Mechs.  In order, from smallest to largest, the size ratings are Tiny, Small, Medium, Large and Huge.  Smaller Mechs are generally harder to hit.
MH = Maximum Heat.  The maximum amount of heat a Mech can withstand before overheating.
CT = Cooldown Time.  How long (in seconds) it takes for the Mech to go from being overheated down to no heat whatsoever.
A = Armor salvage, which varies in amount between Mechs.
E = Energy Salvage.
B = Ballistic Salvage.
M = Missile Salvage.
Fl = Flamer: Medium damage, low to medium rate of fire, medium to high heat, short range, medium to high accuracy, homing ability.
PL = Pulse Laser: Low to medium damage, high rate of fire, low to medium heat, medium to long range, low to medium accuracy.
La = Laser: Low to medium damage, medium rate of fire, low to medium heat, long range, medium accuracy.
PP = PPC: Medium to high damage, low rate of fire, high heat, long range, high accuracy, excellent homing ability, charged shot.
MG = Machine Gun: Low to high damage, high rate of fire, low heat, short range, low accuracy.
Au = Autocannon: Low to high damage, low to medium rate of fire, low to high heat, medium to long range, low to medium accuracy, knockdown ability.
GR = Gauss Rifle: Low to high damage, low to medium rate of fire, medium to high heat, long range, medium accuracy, homing ability, knockdown ability.
Cr = Crossbow: Low to medium damage, medium rate of fire, low to high heat, medium range, medium to high accuracy, homing ability, minimal splash damage.
Ja = Javelin: Low to high damage, low to medium rate of fire, medium to high heat, long range, medium to high accuracy, homing ability, minimal splash damage.
Wa = Warhammer: High damage, low to medium rate of fire, medium to high heat, long range, low to medium accuracy, splash damage, timed shot, sticks to targets.
LG = Lava Gun: High damage, low rate of fire, high heat, short to medium range, low accuracy, splash damage, knockdown ability.
JJ = Jump Jets: Used to fly (numbers indicate flying time/recharge time, in secs.) Speed and distance varies. Falling deals damage equal to the Mech's weight x 10.
NS = Null Signature: Makes the Mech invisible or partially visible when moving, overheated or damaged (numbers indicate duration/recharge time, in secs.)
TJ = Target Jamming: Jams radar and prevents weapon lock-on (numbers indicate duration/recharge time, in secs.)
AM = AMS: Places "chaff" on the ground (or on any surface, including other Mechs) to attract all missiles sent at your Mech (lasts for 4 seconds and recharges in 6 seconds.)
Sh = Shield: Prevents or reduces all damage from weapons (lasts for 1 second and recharges in 2 seconds.)
Ar = Armor rating from 0 (lowest) to 10 (highest).
Sp = Speed rating from 0 (lowest) to 10 (highest).
Ro = Torso Rotation Speed rating from 0 (lowest) to 10 (highest).
Sz = Size rating from 2 (huge) to 10 (tiny).
Mh = Weapon Maximium Heat rating from 1 (lowest) to 10 (highest).
Ct = Weapon Cooldown Time rating from 1 (slowest) to 10 (fastest).
E, B, M = Weapon ratings from 1 (lowest) to 10 (highest) as taken from the Weapons table .  Note: Special Weapon scores highlighted in purple and placed in the empty weapon slots.
D = Combined Defensive Ability Rating, from 0 (no defensive ability) to 10 (highest).  Defensive abilities are rated accordingly: TJ = 8, NS = 4, Sh = 4, JJ = 2, AM = 1.
Tot = Total combined rating for the Mech.  This total is weighted towards Armor (X2), due to its increased importance in determining a Mech's overall power.
Rat = Final Rating for the Mech.
Weapons
Rk = Overall ranking of the Weapon.
Dam = Damage in units of armor, assuming direct hits with full power shots.
ROF = Rate of fire, in estimated shots per minute.
Heat = Amount of heat, in bars (Note: This varies between different sized Mechs and is approximate.)
Rng = Maximum effective range of the weapon (which may be less than the maximum possible range.)
Acc = Accuracy of the Weapon.  Homing weapons have higher accuracy, spread weapons have lower accuracy.
H = Homing ability.  PPCs have been documented as having "insane" homing ability which can perform 360 degree turns and sometimes cause damage transfer through obstacles.
S = Splash damage.  Splash damage and radius varies between weapons.
Knockdown % = The percentage chance for a weapon to knock a Mech down at Level 2 or 3.
Da = Weapon Damage rating from 1 (lowest) to 10 (highest).
RF = Weapon Rate of Fire rating from 1 (lowest) to 10 (highest).
Ht = Weapon Heat rating from 1 (hottest) to 10 (coolest).
Rn = Weapon Range rating from 1 (shortest) to 10 (longest).
Ac = Weapon Accuracy rating from 1 (lowest) to 10 (highest).
Ho = Weapon Homing Ability rating from 0 (none) to 10 (highest).
Sp = Weapon Splash Damage rating from 0 (none) to 10 (highest).
Kn = Weapon Knockdown rating from 0 (none) to 10 (highest).
Tot = Total combined rating for the Weapon.  This total is weighted towards Damage (X2) due to its increased importance in determining a weapon's overall power.
Rat = Final Rating for the Weapon.  Weapon ratings are used in the Mech table.
L1, L2, L3 = Weapon levels; L = Low, M = Medium, H = High; Range Levels: (S)hort, (M)edium, (L)ong
MechAssault Stats Intellectual © ShadowPanther.net, 2004 - MechAssault © Microsoft, 2004