Shadow Panther’s Guide for Getting Karazhan Ready
(Updated as of 6/24/08)
A Guide to Preparing Level 60-70 Rogues for Endgame
Raiding
Created by Shadow Panther (Zodar on
Earthen Ring Server)
Shadow Panther’s Guide for Getting Karazhan Ready © 2008
ShadowPanther.net
World of Warcraft © 2008 Blizzard Entertainment
Table of Contents
Getting Prepared for Endgame Raiding
Road Map to Getting Karazhan Ready
Maximum DPS Starter Gear Checklist
Shadow Panther’s Guide for Getting Karazhan Ready
Every day on the Rogue Forums I see people asking the same questions over and over. “Am I ready for Karazhan?” “Are my stats good enough for Karazhan?” “Am I Karazhan Ready?” Well, what does it really mean to be “Karazhan Ready”? Should your stats be a certain level? Should you be wearing any specific gear? And most importantly, what is the fastest and most efficient way to get geared up for Karazhan and other endgame content? This guide has been developed to answer all of those questions and more. Knowing how to gear yourself up and get fully prepared is what will separate your Rogue from the sea of scrubs out there competing for those few precious spots in an endgame raid.
Getting ready for
endgame raiding involves more than just reaching 70 and joining a guild. A Rogue who wants to excel in Karazhan and
other endgame instances should be looking to maximize their gear for raid
DPS. Any Rogue can be a leech, riding
the coattails of other players on the gravy train to easy epics. But that isn’t what this guide is about. This guide is intended for the kind of Rogue
who wants to have their gear in order BEFORE they start raiding endgame
instances. Refer to the charts
available at ShadowPanther.net when researching
items listed in this guide.
Listed below is a good set of weapons, armor, enchantments
and gems you can aim for as you approach level 70 and prepare for endgame
raiding. While this list may not
include all of the very best items you can get, it does a good job of laying
out high quality items you can get for the least amount of effort - - many
before you even reach level 70!
q Set of Season 2 (S2) Merciless
Gladiator’s Weapons - 27,000
Honor Points + 40 Eye of the Storm marks
o
Mongoose
enchant x 2
q Helm of the Claw - Steamvault quest reward
o
Glyph of
Ferocity (Cenarion Expedition Revered)
o
Relentless
Earthstorm Diamond
o
Rigid
Dawnstone
q Earthen Mark of Razing - Nagrand quest series reward
q Expedition Scout's Epaulets (Alliance) / Talbuk
Hide Spaulders (Horde) - Shattered Halls quest / Mag'har revered
o
Greater
Inscription of the Blade/Vengeance (Scryers/Aldor Exalted)
q Hauberk of Karabor - Shadowmoon
Valley/Nagrand/Zangarmarsh/Netherstorm/Shadow Labyrinth quests
o
Exceptional
Stats enchantment
q Socrethar's Girdle (Scryers) / Naaru
Belt of Precision - Netherstorm quests / Netherstorm/Botanica/Mech
quests
q Fel Leather Leggings - Leatherworking craftable
o
Cobrahide/Nethercobra
Leg Armor
o
Shifting
Nightseye (to meet your metagem’s blue gem requirement)
o
Rigid
Dawnstone x 2
q Fel Leather Boots - Leatherworking craftable
o
Dexterity/Cat’s
Swiftness enchantment
o
Glinting Noble
Topaz, Rigid Dawnstone
q Spymistress's Wristguards - Shadow Labyrinth quest reward (can be
solo stealthed)
o
Shifting
Nightseye (to meet your metagem’s blue gem requirement)
q Fel Leather Gloves - Leatherworking craftable
o
Superior
Agility enchantment
o
Glinting Noble
Topaz, Rigid Dawnstone
q Kaylaan's Signet (Aldor) / Band
of Anguish - Netherstorm quest series / Shadowmoon Valley quest series
q Slayer's Mark of the
Redemption - Shadowmoon Valley
quest series reward
q Core of Ar'kelos - Netherstorm quest series reward
q Bladefist's Breadth - Hellfire Peninsula quest reward
q Cloak of the Craft - World drop BoE, usually available on the
AH
o
Greater
Agility enchantment
q Felsteel Whisper Knives - Blacksmithing craftable
Total Stats (Approx.): 250-300 Hit Rating, 1400-1500 AP, 21-23% Crit using all pre-Heroic/pre-Karazhan gear
A complete list of
the best pre-Heroic/pre-Karazhan gear can be found later in this guide.
A raiding Rogue’s
armor should always have plenty of offensive stats like Hit Rating, Agility, Attack
Power and Crit. Stamina should not be a
determining factor. Many of the items
I’ve recommended have little or no Stamina.
In ideal raid situations your objective should be to maximize your DPS
with the assumption that your tanks can hold aggro, and that if you take any
damage (AOE's, environmental damage, etc.), your healers should be on top of
it. However, you should try to keep a 2nd set of Stamina gear around, just in
case you need more health for a specific encounter.
When evaluating raid gear, don’t focus on any particular offensive stat, like Hit Rating. Hit Rating is a very good stat, but it isn't the only stat. If you have access to an item that gives little or no Hit Rating, but gives you more DPS through Agi, AP, Crit, Haste, Expertise, and/or Armor Penetration, then get it. The MAEP values in my PVE Armor Chart should give you a general indication of the relative DPS output of items when planning your PVE upgrades. Does a Rogue need ideal stats to be successful in Karazhan? Of course not. But the better your stats, the better your DPS will be.
Now that I’ve
listed some easily accessible raiding gear, it’s time to show you the most
efficient way to collect that gear as you’re leveling from 60-70 and getting
yourself “attuned” for Karazhan (NOTE: As of the 2.4 patch, players no longer
need to be attuned to enter Karazhan, however the gates to Karazhan still
require the Master’s Key, so it’s still a good idea to complete the quest
chain.)
If you already have a level 60 Grand Marshal/High Warlord (GM/HWL) main hand weapon, then you’ll be set weapon-wise all the way to 70. If not, then you’ll be scrounging around for good weapons in the 60-70 level range. For Rogue main hand weapons, a 60 GM/HWL weapon is just about the best weapon you can possibly wield from 60-70. Offhands and armor are a different story. You can replace 60 GM/HWL offhands/armor pretty easily in Outlands, so I don't recommend wasting your Honor points on those. However, the main hand is a good investment and will make your leveling experience from 60-70 much smoother. A 60 GM/HWL weapon should take about a week to get.
If you don't feel like PVPing, then consider Warden's Hammer, Shadowrend Longblade or Fist of Reckoning for your main hand. Shadowrend Longblade is a drop from Hellfire Ramparts. Warden's Hammer is a Zangarmarsh quest reward. Fist of Reckoning is a random world drop weapon you can start using at level 61. For offhand weapons, you’ll want to get a nice fast weapon that will help with poison application and Combat Potency. Some decent offhand weapons include Hanzo Sword, Dimensional Blade of the Monkey/Tiger/Bear, Hellfire Skiver, Madman's Blade and Blood-Guided Knife. A complete list of the best weapons you can use while leveling from 60-70 can be found in my Twink Weapons chart: http://shadowpanther.net/twinkweapons60-69.htm
The optimal build for leveling from 60-70 is a Sword/Mace/Fist Combat/Assassination spec for maximum sustained DPS and minimal downtime. More information on this build can be found here: http://shadowpanther.net/leveling.htm
Much of your time during levels 60-65 will be spent in Hellfire Peninsula, Zangarmarsh and Terokkar Forest. When you get to Terokkar Forest, you’ll find the major city hub of Shattrath City, where you’ll be given the choice to go Aldor or Scryers. For Rogues, Aldor is generally considered to be a marginally better choice due to having slightly better shoulder enchants and a better Shattered Sun Offensive (SSO) exalted reputation reward (Shattered Sun Pendant of Might). More information on Aldor vs. Scryers can be found here: http://www.wowwiki.com/Aldor_vs._Scryer
As you’re questing from 60-65, concentrate on Cenarion Expedition quests and rep, since you’ll eventually want to get up to Revered for the excellent helm enchant (Glyph of Ferocity). If you complete every Cenarion Expedition quest in these zones, as well as in Blade’s Edge Mountains and Netherstorm, that should put you about 2/3 of the way through Honored. Later on, you’ll have a chance to get to Revered with one or two Steamvault runs. More information on Cenarion Expedition rep can be found here: http://www.wowwiki.com/Cenarion_Expedition
Here’s a checklist of items to get during the 60-65 level range:
q Bladefist's Breadth - Hellfire Peninsula quest reward
q Main Hand: Shadowrend Longblade / Warden’s Hammer / Fist
of Reckoning - HR Drop / Zang quest reward / AH
q Offhand: Hanzo Sword / Dimensional Blade / Hellfire
Skiver / Madman's Blade / Blood-Guided Knife
When you reach level 66, it’s time to start getting ready for endgame raiding. Unless you have a level 60 GM/HWL main hand weapon, then level 66 is the time when you should consider picking up some nice weapon upgrades (MH: Mag'hari Fury Brand / Nexus-Claw, OH: Void-Talon / Whistling Sword) and then switching to a Combat Fist, Combat Fist/Sword or Hemo Fist build for your last five levels.
A lot of your time around level 66 will be spent completing quests in the Nagrand zone, although you’ll probably want to hoof it up to Netherstorm to pick up your Fist Weapon(s). If you’re Horde, you should concentrate on Mag’har quests and Obsidian Warbead turn-ins to get your rep up to Revered for the Talbuk Hide Spaulders, which are available at level 70. More information on Mag’har rep can be found here: http://www.wowwiki.com/Mag'har
q Main Hand: Mag'hari Fury Brand / Nexus-Claw - Nagrand quest reward / Netherstorm
weapon vendor
q Offhand: Void-Talon / Whistling
Sword - Netherstorm weapon vendor / Blade's Edge Mountains quest reward
q Level 66 leveling builds: Combat Fists / Combat Fist/Sword / Hemo Fists
q Earthen Mark of Razing - Nagrand quest series reward
q Cloak of the Craft - World drop BoE, usually available on the
AH
q Greater Agility enchant to your cloak
You should be
finishing up Nagrand and moving on to Blade’s Edge Mountains and Netherstorm
around now. Netherstorm, in particular,
will have several very good quest rewards you’ll want to pick up. If you’re Aldor, make sure you talk to
Nether-Stalker Khay'ji at Area 52 to start the series of quests leading up to
your Naaru Belt of Precision.
Level 67 is also
the earliest that you can get the Helm of the Claw, but you’ll probably be
better off waiting until later on when you can bundle that quest in with other
Steamvault quests you’ll be picking up.
q Socrethar's Girdle (Scryers) -
Netherstorm quest series
q Naaru Belt of Precision - Netherstorm/Botanica/Mechanar quests
q Fel Leather Gloves - Leatherworking craftable
q Superior Agility to your gloves
q Rigid/Glinting gems for your gloves
q Kaylaan's Signet (Aldor) -
Netherstorm quest series
q Core of Ar'kelos - Netherstorm quest series reward
Once you’ve
completed your quests in Netherstorm, head over to Shadowmoon Valley where
you’ll be working on getting one or both of your rings upgraded. Concentrate on completing Aldor/Scryers
quest lines in this zone to increase your faction rep which will eventually
lead up to some useful gear upgrades.
Your goal is to get Exalted with Aldor/Scryers so that you can get the
best shoulder enchants. Getting to
Exalted should only take a few days.
While you’re in
Shadowmoon Valley, you’ll want to work on the quest line for your Hauberk of
Karabor, which will send you out to Nagrand, Zangarmarsh and Netherstorm. Eventually, you’ll get to the point in the
quest line where you’ll need to head over to Shadow Labyrinth. Before you do that, you should get started
on the Master’s Key quest line (formerly Karazhan attunement), which will also
send you out to Shadow Labyrinth. This
way, you can kill two birds with one stone.
The Master’s Key quest chain starts at Deadwind Pass in Azeroth. More information on the Master’s Key quest
chain can be found here: http://www.wowwiki.com/The_Master's_Key/In-Depth
q Band of Anguish - Shadowmoon Valley quest series reward
q Slayer's Mark of the
Redemption - Shadowmoon Valley
quest series reward
q Complete Shadow Labyrinth quests for gear
and the 1st Key Fragment
q Spymistress's Wristguards - Shadow Labyrinth quest reward (can be
solo stealthed)
q Assault enchantment to your bracers
q Shifting Nightseye for your bracers (to meet
the blue metagem requirement of the helm you'll be getting)
q Hauberk of Karabor (69) - Shadowmoon
Valley/Nagrand/Zangarmarsh/Netherstorm/Shadow Labyrinth quests
q Exceptional Stats to your chest
Now is the time to
knock out those Steamvault runs to A. Get your Helm of the Claw, B. Get your
2nd Key Fragment, and C. Get your Cenarion Expedition rep up to Revered. Rogues can do a stealth run for the 2nd Key
Fragment, but since you have other objectives in there you’re better off just
doing a full run. During the instance run, keep an eye out for “Orders from
Lady Vashj”, a random drop quest item which opens up the repeatable turn-in
quest for Coilfang Armaments. If you’re
getting close to Revered with Cenarion Expedition, you can buy Coilfang
Armaments off the AH.
Before you head out
to The Steamvault, buy the other two pieces of the Fel Leather set, as well as
gems and enchantments for them. When
buying gems, keep in mind that you’re going to want to save up enough gold to
get your flying mount for when you hit 70.
If you have the gold to spare, then go ahead and fill all of the sockets
with rare quality gems, otherwise you can just buy lesser quality versions to
use as placeholder gems for the time being.
Go ahead and get some gems for your Helm of the Claw while you’re at
it. When socketing Relentless
Earthstorm Diamond in your helm, make sure that two of your gems are blue,
green or purple for the metagem requirement.
q Fel Leather Leggings - Leatherworking craftable
q Cobrahide/Nethercobra Leg Armor for your
pants
q Fel Leather Boots - Leatherworking craftable
q Dexterity/Cat’s Swiftness enchant for your
boots
q Rigid/Glinting gems for your
pants/boots/helm
q Shifting Nightseye for the pants (to meet
your metagem’s blue gem requirement)
q Complete The Steamvault quests for gear and
the 2nd Key Fragment
q Helm of the Claw - Steamvault quest reward
q Glyph of Ferocity for your helm
q Relentless Earthstorm Diamond for your helm
Congratulations! Now it’s time to finally get “Karazhan
Ready”. There are so many things you’ll
want to do, some being higher priority than others. You’ll want to buy a flying mount, finish up your Master’s Key
quests and collect the last of your gear.
Horde players can now get their Talbuk Hide Spaulders and Alliance
should get their Expedition Scout's Epaulets.
But there’s one
thing that’s more important than all of that stuff - - getting on an Arena
team. The sooner you get on an Arena
team and start saving up points, the sooner you’ll be able to put those points
towards some high quality gear from Arena Seasons 3 & 4 (S3/S4). Even if you don’t like PVP, your team can
virtually lose its way through 10 games a week and still earn points redeemable
for endgame-quality raiding gear later on.
Having said that,
now it’s time to finish up your Master’s Key quest chain. This means going through Arcatraz in
Netherstorm for the 3rd Key Fragment.
If you don’t feel like joining a 5-man group, you can stealth duo this
with another Rogue or Druid. After
that, you’ll need to head to the Caverns of Time in Tanaris to complete Escape
for Durnholde Keep and Opening The Dark Portal in Black Morass.
Black Morass has
some nice drops (Hourglass of the Unraveller, Latro's Shifting Sword,
Sun-Gilded Shouldercaps & Handgrips of Assassination), so you might want to
run this instance a few times to try and pick up those upgrades.
q Join/form one or more Arena teams to start
saving for S3/S4 gear
q Buy your Flying Mount and a Riding Crop for
your mount
q Felsteel Whisper Knives - Blacksmithing craftable
q Talbuk Hide Spaulders (Horde) - Mag'har revered
q Expedition Scout's Epaulets (Alliance) - Shattered Halls quest
q Get the 3rd Key Fragment from Arcatraz
q Complete Escape for Durnholde Keep and
Opening The Dark Portal to complete the Master’s Key quest chain
Getting to 70 is only the beginning. There are so many things you can still do to improve your Rogue. The remainder of this guide focuses on steps you can take to get your Rogue completely ready for endgame raiding after reaching 70.
Upon reaching 70, the first thing you want to get in order are your weapons. That's where Arena and Battlegrounds (BGs) come into play. Even if you don't like PVP, it's well worth your effort do a minimal amount of BGs/Arena until your get yourself some endgame quality weapons. Initially, you'll want to spend a week or two farming BGs for a set of S2 weapons. Meanwhile, get onto one or more Arena teams to save up for superior S3/S4 weapons and gear.
When selecting weapons, Swords are generally considered to be the best weapons for PVE because the extra attack from Sword Spec puts out more DPS than other weapon specs. Fists and Daggers are the next best weapons for PVE, each having several raid-viable builds from which to choose. Maces, despite being the preferred weapon for PVP, are less effective for PVE, because Mace Spec does not put out as much DPS as the other weapon specs.
The first thing you’ll want to start farming BGs for is your main hand weapon - - your most important piece of gear. A Rogue's MH weapon should be hard hitting, with high DPS and a high average damage range for maximum special attack damage. I make that distinction, because some Rogues get carried away with top end damage for those screenshot moments, when it's the weapon's average damage that matters most. To determine your weapon’s average damage, take the (Top End + Bottom End) and divide by two. The higher the average damage, the harder your special attacks will hit.
Once you've secured a hard hitting main hand weapon, you need to get yourself a quality offhand weapon. Generally, Rogues always want an offhand weapon with fast speed (1.6 speed or faster) for increased poison application and other procs. Speed is especially important for Combat Rogues due to the Combat Potency talent. Other factors to look for in a good offhand are nice stats and DPS. Picking your S2 offhand weapon should be fairly straightforward. Whatever weapon type you decide upon for your S2 main hand, you’ll usually want to get a matching S2 offhand weapon to go along with it. The exception to this rule is offhand Swords. Sword Spec is such a powerful spec that you can pair up a good, fast OH Sword with a hard hitting MH Mace or Fist weapon and do more damage (when properly specced) than you would with an equivalent Mace or Fist offhand.
While waiting for
your BG/Arena weapons, you have various options available to you for acquiring
quality placeholder weapons. Most of
the weapons listed below can be acquired within a week or two of reaching 70.
Main Hand
Placeholder Weapons (Swords/Maces/Fist Weapons)
|
||||
Weapon |
Type |
Source/Requirements |
Pros |
Cons |
Drakefist Hammer |
Mace |
- BoP craftable Mace - 350 Blacksmithing - Master Hammersmith - 20 Primal Fire, 20 Primal Earth, 12 Eternium
Bar, 8 Khorium Bar |
- One of the best weapons you can wield the day
you turn 70 - Haste effect is very useful - Upgrade potential |
- Very expensive to level up Blacksmithing - Must remain Blacksmithing to wield - Mace Spec isn’t maximized for raiding - Doesn’t have any stats |
Vindicator’s Brand (Aldor) |
Sword |
- Aldor Exalted - 207 gold |
- You’ll want to get to Exalted anyway for the
upgraded shoulder enchant - Nice stats |
- Requires a considerable rep grind - Fairly expensive |
Blinkstrike |
Sword |
- Epic world drop sometimes found on the Auction
House |
- Extra attack effect is very useful. |
- Expensive - Doesn’t have any stats - Limited availability |
Reflex Blades |
Fist |
- 10-20% drop from Dalliah the Doomsayer in The
Arcatraz |
- Doesn’t cost any gold - Nice stats |
- Requires a 5-man group - Could take multiple runs for this to drop |
Demonblood Eviscerator |
Fist |
- 10-15% drop from Warchief Kargath Bladefist in
The Shattered Halls |
- Doesn’t cost any gold - Nice stats |
- Requires a 5-man group - Could take multiple runs for this to drop |
If your preference
is Daggers, then here’s a list of placeholder Daggers to help you get ready for
endgame raiding:
Main Hand
Placeholder Daggers
|
||||
Weapon |
Type |
Source/Requirements |
Pros |
Cons |
Riftmaker |
Dagger |
- Keepers of Time Exalted - 207 gold |
- One of the best pre-raid daggers available - Nice stats - Slow effect can be useful |
- Requires a lot of 5-man instance runs to
acquire - Fairly expensive |
The Night Blade |
Dagger |
- Epic world drop sometimes found on the Auction
House |
- Armor ignore effect is useful |
- Expensive - Doesn’t have any stats - Limited availability |
Whispering Blade of Slaying |
Dagger |
- 10-15% drop from Murmur in Shadow Labyrinth |
- Doesn’t cost any gold - Nice stats |
- Requires a 5-man group - Could take multiple runs for this to drop |
Guile of Khoraazi |
Dagger |
- Consortium Exalted - 200 gold |
- Nice stats |
- Requires a considerable rep grind - Fairly expensive |
Ced’s Carver |
Dagger |
- BoE weapon often found on the Auction House |
- Nice stats |
- Moderately expensive |
An excellent instance to run for a good chance at offhand weapons is The Botanica (Warp Splinter’s Thorn, Stormreaver Warblades and Revenger). Here’s a complete list of decent placeholder offhands to consider:
Placeholder
Offhand Weapons
|
||||
Weapon |
Type |
Source/Requirements |
Pros |
Cons |
Dirge |
Dagger |
- BoE craftable dagger |
- Nice stats and DPS - Very fast |
- Expensive to craft |
Blackout Truncheon |
Mace |
- 10-15% drop from Grandmaster Vorpil in Shadow
Labyrinth |
- Doesn’t cost any gold - Sockets allow for customization - Haste effect is useful |
- Requires a 5-man group - Could take multiple runs for this to drop |
Latro’s Shifting Sword |
Sword |
- 10-15% drop from Aeonus in The Black Morass |
- Doesn’t cost any gold - Nice stats - Very fast |
- Requires a 5-man group - Could take multiple runs for this to drop |
Fireguard |
Sword |
- BoP craftable sword |
- Nice stats - Upgrade potential |
- Very expensive to level up Blacksmithing - Must remain Blacksmithing to wield |
Warp Splinter’s Thorn |
Dagger |
- 10-15% drop from Warp Splinter in The Botanica |
- VERY fast - Nice stats |
- Requires a 5-man group - Could take multiple runs for this to drop |
Guile of Khoraazi |
Dagger |
- Consortium Exalted - 200 gold |
- Nice stats |
- Requires a considerable rep grind - Fairly expensive |
Retainer’s Blade (Scryers) |
Dagger |
- Scryer Exalted - 208 gold |
- You’ll want to get to Exalted anyway for the
upgraded shoulder enchant - Decent stats |
- Requires a considerable rep grind - Fairly expensive |
Ashtongue Blade |
Dagger |
- Shadowmoon Valley quest series reward |
- Doesn’t cost any gold - Nice stats - Very fast |
- Requires a 2-3 person group to complete the
last step of the quest chain |
Stormreaver Warblades |
Fist |
- 10-15% drop from High Botanist Freywinn in The
Botanica |
- Doesn’t cost any gold - Decent stats |
- Requires a 5-man group - Could take multiple runs for this to drop |
Revenger |
Sword |
- 20-25% drop from Commander Sarannis in The
Botanica |
- Doesn’t cost any gold - Useful lifesteal effect |
- Requires a 5-man group - Could take multiple runs for this to drop - Doesn’t have any stats |
Now that you've
built yourself a solid foundation around your weapons, it's time to get your
armor in order. Looking at the list
below, you’ll find a variety of craftables, quest items and even PVP gear. Normally, PVP gear is not optimized for PVE
and vice versa, however the presence of customizable sockets and the sheer
amount of stats on S2/S3/S4 & Vindicator/Guardian’s gear makes those items
very attractive for your starter raiding gear. For this to be the case, you
would need to socket/enchant those items with PVE gems/enchants (Hit/Agi/AP). Many people socket/enchant their PVP gear
with PVP gems/enchants (Stamina/Health/Resilience) which would just devalue
their use for serious PVE.
Listed below are
some of the best pre-Heroic/pre-Karazhan items to get you ready for endgame
raiding.
q Deathblow X11 Goggles (Engineers only) - Requires 350 Engineering
q Merciless Gladiator's Leather
Helm - Battlegrounds reward
q Helm of the Claw - Steamvault quest reward
q Gladiator's Leather Helm - Battlegrounds reward
q Cobrascale Hood - Expensive Leatherworking craftable
q Stealther's Helmet of Second
Sight - Shadowmoon Valley quest
series reward
q Shattered Sun Pendant of Might - Shattered Sun Exalted reward
q Guardian’s Pendant of Triumph - Battlegrounds reward
q Vindicator's Pendant of Triumph - Battlegrounds reward
q Earthen Mark of Razing - Nagrand quest series reward
q Natasha's Choker - Blade's Edge Mountains quest series
reward
q Insignia of the Mag'hari Hero (Horde Only) - Nagrand quest series reward
q Talon Lord's Collar - Sethekk Halls quest reward
q Swiftstrike Shoulders - Very expensive Leatherworking craftable
q Merciless Gladiator's Leather
Spaulders - Battlegrounds
reward
q Expedition Scout's Epaulets (Alliance only) - Shattered Halls quest
reward
q Gladiator's Leather Spaulders - Battlegrounds reward
q Talbuk Hide Spaulders (Horde only) - The Mag'har revered reward
q Blackened Leather Spaulders (Alliance only) - Kurenai revered reward
q Sun-Gilded Shouldercaps - 10-15% drop from Chrono Lord Deja in The
Black Morass
q Terroweave Tunic - Very expensive BoE which you might be
able to find on the AH
q Merciless Gladiator's Leather
Tunic - Battlegrounds reward
q Primalstrike Vest (Leatherworkers only) - Requires 375
Leatherworking
q Shadowprowler's Chestguard - Expensive Leatherworking craftable
q Gladiator's Leather Tunic - Battlegrounds reward
q Auchenai Monk's Tunic - Terokkar Forest/Nagrand/Auchenai Crypts
quest series reward
q Hauberk of Karabor - Shadowmoon
Valley/Nagrand/Zangarmarsh/Netherstorm/Shadow Labyrinth quests
q Belt of Deep Shadow - Very expensive Leatherworking craftable
q Guardian’s Leather Belt - Battlegrounds reward
q Vindicator's Leather Belt - Battlegrounds reward
q Socrethar's Girdle (Scryers only) - Netherstorm quest series
reward
q Naaru Belt of Precision - Netherstorm/Botanica/Mechanar quest
series reward
q Primalstrike Belt (Leatherworkers only) - Requires 375
Leatherworking
q Fel Leather Leggings - Leatherworking craftable
q Clefthoof Hide Leggings - Blade’s Edge Mountains quest reward
q Oilcloth Breeches - Blade’s Edge Mountains quest reward
q Merciless Gladiator's Leather
Legguards - Battlegrounds
reward
q Boots of Utter Darkness - Very expensive Leatherworking craftable
q Guardian’s Leather Boots - Battlegrounds reward
q Fel Leather Boots - Leatherworking craftable
q Vindicator’s Leather Boots - Battlegrounds reward
q The Master’s Treads - World drop BoE, usually available on the
AH
q Guardian’s Dragonhide Bracers - Battlegrounds reward
q Guardian’s Leather Bracers - Battlegrounds reward
q Vindicator's Dragonhide Bracers - Battlegrounds reward
q Vindicator's Leather Bracers - Battlegrounds reward
q Shard-bound Bracers - Ogri’la exalted reward (daily quests)
q Primalstrike Bracers (Leatherworkers only) - Requires 375
Leatherworking
q Spymistress's Wristguards - Shadow Labyrinth quest reward (can be
solo stealthed)
q Fel Leather Gloves - Leatherworking craftable
q Cobrascale Gloves - Expensive Leatherworking craftable
q Merciless Gladiator's Leather
Gloves - Battlegrounds reward
q Ring of Reciprocity - Very expensive BoE which you might be
able to find on the AH
q Guardian's Band of Triumph - Battlegrounds reward
q Vindicator's Band of Triumph - Battlegrounds reward
q Kaylaan's Signet (Aldor only) - Netherstorm quest series
reward
q Slayer's Mark of the Redemption - Shadowmoon Valley quest series reward
q Band of Anguish - Shadowmoon Valley quest series reward
q Hourglass of the Unraveller - 10-15% drop from Temporus in The Black
Morass
q Figurine - Shadowsong Panther (Jewelcrafters only) - Very expensive Jewelcrafting
craftable
q Assassin's Alchemist Stone (Alchemists only) - Very expensive Alchemy
craftable
q Figurine - Khorium Boar (Jewelcrafters only) - Very expensive
Jewelcrafting craftable
q Darkmoon Card: Crusade - Expensive Darkmoon Faire reward
q Darkmoon Card: Wrath - Expensive Darkmoon Faire reward
q Core of Ar'kelos - Netherstorm quest reward
q Bladefist's Breadth - Hellfire Peninsula quest reward
q Crystalforged Trinket - Ogri’la revered reward (daily quests)
q Vengeance Wrap - Expensive Tailoring craftable
q Black-Iron Battlecloak - Very expensive BoE which you might be
able to find on the AH
q Cloak of the Craft - World drop BoE, usually available on the
AH
q Terokk's Might - Very expensive BoE which you might be
able to find on the AH
q Delicate Green Poncho - Nagrand quest reward
q Barrel-Blade Longrifle - Very expensive BoE which you might be
able to find on the AH
q Spinesever - Random World Drop from pickpocketing
Strong Junkboxes
q Felsteel Whisper Knives - Blacksmithing craftable
q Merciless Gladiator's War Edge - Battlegrounds reward
q Ornate Khorium Rifle - Engineering craftable
q Fitz's Throwing Axe - Nagrand quest reward
Once you get all of
your weapons and armor in order, you’ll want to make sure that you get
everything properly enchanted.
Inexperienced Rogues often underestimate the value of quality
enchantments. If you don't enchant your gear, it's like walking around with 2
or 3 broken pieces of armor. Listed below are the optimal enchants for each of
your items. A complete list of Rogue
enchantments can be found here: http://shadowpanther.net/enchantments-pve.htm
Weapons: Mongoose
(or go with the less expensive +15/+20 Agility for placeholder weapons)
Head: Glyph of
Ferocity (Cenarion Expedition Revered)
Shoulder: Greater
Inscription of the Blade/Vengeance (Scryers/Aldor Exalted)
Chest: Exceptional
Stats
Legs: Cobrahide Leg
Armor (or Nethercobra if you can get it)
Feet: Dexterity (or
Cat’s Swiftness if you can get it)
Wrist: Assault
Hands: Superior
Agility
Back: Greater
Agility
Much like with
enchantments, you should maximize your gems for PVE to improve your Raid DPS,
so that means focusing on gems that will improve your Hit Rating and Agility.
Whenever possible, you usually want to match socket colors for the socket bonus
to get the most out of your gear. If the socket bonus is terrible then feel
free to ignore it and use whatever color gem works best for you. Blue Sockets are the weakest for PVE
purposes. Once you’ve socketed two blue gems to meet your metagem bonus, you'll
usually want to socket Rigid Dawnstones/Lionseyes in the rest of your blue
sockets - - at least until you reach the Hit Cap. The Hit Rating Cap is 363 with 5/5 Precision against level 73
bosses and the Expertise Cap is 64 with 2/2 Weapon Expertise. Listed below are gems I recommend for each
color socket. A complete list of Rogue
gems can be found here: http://shadowpanther.net/gems-pve.htm
Meta Socket:
Relentless Earthstorm Diamond
Yellow Sockets:
Rigid Dawnstone/Lionseye
Red Sockets:
Glinting Noble Topaz/Pyrestone
Blue Sockets:
Shifting Nightseye/Shadowsong Amethyst x2 (Shifting Tanzanite if you run Heroic
SV) for your metagem requirement in the 2 sockets that give you the best socket
bonuses, then Rigid Dawnstones/Lionseyes in the rest
When raiding, you
should always have Battle Elixirs on hand - - either a Flask of Relentless
Assault or Elixirs of Major Agility. Flasks are most effective when glass
chewing new encounters, whereas Agility elixirs help you maximize your DPS in
battles that you've already mastered and don't expect to be particularly
troublesome. In addition to Battle Elixirs, you should have several stacks of
Spicy Hot Talbuk (or Warp Burgers/Ravager Dogs as a decent alternative.)
For maximum burst
damage potential, you'll want to get yourself plenty of Haste Potions. They're
expensive to make but can be very potent. In addition to these consumables,
Leatherworkers have access to the powerful Drums of Battle, which are highly
valued for group buffing in raids.
Also, Engineers can make explosives which are effective in AOE
situations. If you aren’t an Engineer, you can either purchase Ez-Thro Dynamite
II or farm Yellow and Red Power Crystals in Un’Goro Crater to turn into Crystal
Charges to give you some extra AOE DPS.
A complete list of Rogue consumables can be found here: http://shadowpanther.net/checklist-rogues.htm
In raiding
situations, your optimal weapon configuration will usually be main hand
Windfury and offhand Deadly Poison. Your main hand weapon can only receive the
benefit of a Windfury Totem as long as that weapon does not have any poison
applied to it. If you do not have a Shaman in your group dropping Windfury
Totems, then your next best option is usually going to be Deadly Poison main
hand and Instant Poison offhand. With that configuration you should expect to
get a few early Deadly Poison applications from your instant attacks while your
faster offhand weapon will proc more Instant Poison charges over time. If
you’re fighting against poison-immune mobs, then bring along some
Weight/Sharpening Stones.
The best gear in
the game won't do you any good if you choose a bad talent spec. In the past, any talent build that included
points in Subtlety (other than 5 points in Opportunity for Combat Daggers) was
considered suboptimal. However, with
the buff to Hemorrhage and Dirty Deeds in the 2.3 patch, the 11/28/22 Hemo
build became a viable raid option, acting in a support role to buff damage
coming from the other melee DPS players in the raid.
Listed below are
some sample talent specs for the most effective raid builds:
20/41 Combat Swords 20/41 Combat Fists 16/45 Combat Fist/Sword
20/41 Combat Maces 16/45 Combat
Mace/Sword
11/28/22 Hemo
Swords 11/28/22 Hemo Fists 11/28/22 Hemo Maces
15/41/5 Combat
Daggers 41/20 Mutilate Daggers
For Sword/Fist/Mace
Combat/Assassination builds, your ideal attack rotation is generally going to
be 3s5r (or 1s5r with the 2 piece Netherblade bonus.) 3s5r means 3 pt. Slice
and Dice > 5 pt. Rupture and works like so:
Opener: Garrote +
Sinister Strike x 2 > 3 pt. Slice and Dice > Sinister Strike x 5 > 5
pt. Rupture/Eviscerate, then…
…If Ruthlessness procs: Sinister Strike x
2 > 3 pt. Slice and Dice > Sinister Strike x 5 > 5 pt.
Rupture/Eviscerate
…If not: Sinister Strike x 3 > 3 pt.
Slice and Dice > Sinister Strike x 5 > 5 pt. Rupture/Eviscerate
Always Rupture
unless the mob is immune to bleeds or about to die, otherwise Eviscerate. Hemo
builds use a similar attack rotation but need an extra point put into Slice and
Dice to make up for the loss of Combat Potency. Combat Dagger builds generally use a 3s5s5r rotation (3 pt. Slice
and Dice > 5 pt. Slice and Dice > 5 pt. Rupture).
Mutilate rotations,
on the other hand, are tougher to script, due to variations in combo points and
energy availability. Your main priority
should be making sure that Find Weakness, Slice and Dice and Rupture are up at
all times to maximize your DPS. The
general order will go something like this:
Opener: Garrote
> 1 pt. Slice and Dice > (poison check) Mutilate to 4/5 combo points >
Slice and Dice, then…
…Mutilate until 4/5 combo points > Rupture/Eviscerate
…always making sure Find Weakness is up when attacking!
Regardless of your
spec, Slice and Dice is your primary finisher and should be up at all
times. Other techniques you can use to
improve your DPS include “Effect Stacking” and “Energy Pooling”. Effect Stacking is when you pop Blade
Flurry, Adrenaline Rush, Trinkets, Haste Potions, Drums of Battle, Heroism,
etc. all at the same time, to maximize the stacking power of those
effects. Energy Pooling is the process
of letting your Energy build up (but never letting it go to waste!) so that you
can take advantage of multiple damage boosting effects (like double Mongoose
procs and the aforementioned Effect Stacking) by unloading several attacks all
at once.
Getting “Karazhan
Ready” is going to be an expensive venture.
Obtaining your flying mount, weapons and gear (along with gems and
enchantments for everything) is going to drain your collection of gold. You can take shortcuts to save gold, like
buying lesser versions of gems or enchantments, but in the end, if you really
want to excel, then you’re going to want to pay that premium to get your gear
maximized to the best of your ability.
In addition to gear
expenses, you’re going to need a constant supply of gold to keep yourself
stocked with plenty of consumables.
Don’t be alarmed. Quests in
Outlands pay a good deal of gold, and there are various ways to farm for things
to sell for the gold you’ll need. In
particular, farming Motes of Air/Fire/Water/etc. can be a very lucrative way to
make gold. Another way to farm gold is
to go back to those Aldor/Scryers farming areas in Netherstorm/Shadowmoon
Valley and farm for Marks, Signets, Armaments and Tomes, which usually sell
well on the AH.
To help replenish
your gold supply, a variety of Daily Quests have been implemented as a regular
way to earn gold each day. If you have
a little down time, these quests are a great way to make some quick gold. Of particular value are the Shattered Sun
Offensive daily quests, which are plentiful and grouped close together. More information on Daily Quests can be
found here: http://www.wowwiki.com/Daily_quest
Another way you can
prepare your Rogue for endgame raiding is by running Heroic Mode Dungeons. You can find some nice, high quality drops
in those tougher dungeons, especially Magisters’ Terrace. More importantly, if you keep raiding and
running Heroic dungeons, you’ll eventually collect enough Badges of Justice to
buy some superior T4/T5/T6-level gear.
To get into most Heroic level dungeons, you’ll need to get your rep up
to Honored with the associated faction.
Using the road map I listed above, you should be able to easily get
Honored with most of the major factions.
More information on Heroic Mode dungeons can be found here: http://www.wowwiki.com/Heroic
Listed below are the best PVE items available from each Heroic Instance (items on par with, or better than, items listed in the Starter Gear checklist above):
q Chestguard of the Prowler - Nazan/Vazruden
q Wastewalker Tunic - Keli'dan the Breaker
q Icon of Unyielding Courage - Keli'dan the Breaker
q Traitor's Noose - Mennu the Betrayer
q Midnight Legguards - Quagmirran
q Bone Chain Necklace - The Black Stalker
q Dunewind Sash - Ghaz'an
q Shaffar's Band of Brutality - Yor
q Wastewalker Shoulderpads - Avatar of Martyred
q Auchenai Death Shroud - Avatar of Martyred
q Epoch's Whispering Cinch - Epoch the Hunter
q Nightfall Wristguards - Epoch the Hunter
q Girdle of the Deathdealer - Aeonus
q Distracting Blades - Selin Fireheart
q Cloak of the Coming Night - Vexallus (Normal and Heroic)
q Leggings of the Betrayed - Selin Fireheart (Normal and Heroic)
q Shard of Contempt -
Priestess Delrissa
q Shoulderpads of the Silvermoon
Retainer - Kael'thas Sunstrider
q Sunrage Treads - Kael'thas Sunstrider (Normal and Heroic)
After you’ve saved
up enough Badges of Justice from Heroics and/or raiding, you’ll want to start
upgrading your gear through Badge purchases.
Many Badge rewards are roughly T4/T5/T6-equivalent and will really help
you get up to speed if you’re trying to break into T5/T6/Sunwell level raiding. Sunwell Plateau raiding, in particular, is
very demanding with respect to gear requirements. If that’s your goal, then you’ll want to make sure that your
gear, enchantments and gems are all maximized to the best of your ability. One great way to do that is to run Heroics
and 10 man raids as often as possible so that you can save up a ton of Badges
of Justice to purchase upgrades.
When planning out
your Badge purchases, you should always try to get the most “bang for your
buck”. Here are several factors you
should take into consideration:
One useful way to
evaluate badge purchases is to compare the costs versus benefits, using MAEP
differences as a general benchmark. For
instance, let’s say you have Fel Leather Leggings and Fel Leather Gloves, both
of which are the best pre-raid items for their respective slots. If you’re looking to upgrade one of those
slots with your next Badge purchase, then the gloves (Trickster’s
Stickyfingers) would only give you a 13 point MAEP increase whereas the pants
(Trousers of the Scryers' Retainer) would give a whopping boost of 45 MAEP
points. Now, the pants may cost nearly
twice as much as the gloves, but the pants provide more than 3 times the MAEP
increase. Essentially, what this means
is don’t blow your Badges on a minor upgrade if you can save a bit longer for a
much more significant upgrade. The same
concept applies when upgrading your weapons. You almost always want to upgrade your main hand before you
upgrade your offhand, if given the choice, even if it costs more Badges, Honor
Points or Arena Points to do so.