| ShadowPanther.net - Xbox Clan Registry · Co-op Games List · Halo 2 & MechAssault Stats | |||||||||||||||||||||
| Halo 2 Weapon Rankings | |||||||||||||||||||||
| Created by Shadow Panther | |||||||||||||||||||||
| See Halo 2 Weapon Statistics Here | Last updated: | 11/25/04 | |||||||||||||||||||
| Ammo/ | # of Shots Required | Time to | Operational Times | Melee | Weapon | ||||||||||||||||
| Single-Wielded | Energy | Shields | Armor | Both | Kill | Ovr | Cl | Re | Me | hits | Properties | ||||||||||
| Weapons | Clip | Max | B | H | B | H | B | H | B | H | ht | dwn | ld | lee | S | A | ROF | Ra | Ac | Mode | Scope |
| Rocket Launcher | 2 | 8 | 1 | 1 | 1 | 1 | 1 | 1 | 0.0 | 0.0 | N/A | N/A | 3.7 | 1.2 | 2 | 1 | 2.1 | VL | VH | Semi | 2X |
| Shotgun | 12 | 48 | 1 | 1 | 1 | 1 | 1 | 1 | 0.0 | 0.0 | N/A | N/A | 7.0 | 0.8 | 4 | 2 | 1.0 | VS | VL | Semi | No |
| Beam Rifle | 2 | 18 | 1 | 1 | 1 | 1 | 2 | 1 | 0.3 | 0.0 | 0.5 | 2.9 | N/A | 0.9 | 4 | 2 | 3.9 | VL | VH | Semi | 5X,10X |
| Sniper Rifle | 4 | 24 | 1 | 1 | 1 | 1 | 2 | 1 | 0.6 | 0.0 | N/A | N/A | 2.4 | 0.8 | 4 | 2 | 2.1 | VL | VH | Semi | 5X,10X |
| Energy Sword | Unl | Unl | 1 | 1 | 1 | 1 | 2 | 1 | 0.8 | 0.3 | N/A | N/A | N/A | 0.8 | 1 | 1 | 1.8 | VS | H | Melee | No |
| Brute Shot | 4 | 16 | 2 | 2 | 1 | 1 | 3 | 3 | 0.9 | 0.9 | N/A | N/A | 3.2 | 1.0 | 1 | 1 | 3.3 | L | M | Semi | No |
| Sentinel Beam | 46 | 200 | 18 | 18 | 12 | 10 | 26 | 26 | 1.9 | 1.9 | 2.7 | 2.3 | N/A | 1.1 | 2 | 1 | 17.0 | M | H | Auto | No |
| Carbine | 18 | 90 | 7 | 7 | 7 | 1 | 11 | 7 | 2.3 | 1.4 | N/A | N/A | 1.8 | 1.0 | 4 | 2 | 4.8 | L | H | Semi | 2X |
| Battle Rifle | 36 | 144 | 12 | 12 | 8 | 1 | 20 | 12 | 2.9 | 1.6 | N/A | N/A | 1.9 | 0.8 | 4 | 2 | 6.7 | M | H | Burst | 2X |
| Dual-Wield | Ammo/ | # of Shots Required | Time to | Operational Times | Melee | Weapon | |||||||||||||||
| Capable | Energy | Shields | Armor | Both | Kill | Ovr | Cl | Re | Me | hits | Properties | ||||||||||
| Weapons | Clip | Max | B | H | B | H | B | H | B | H | ht | dwn | ld | lee | S | A | ROF | Ra | Ac | Mode | Scope |
| Needler | 30 | 120 | 8 | 8 | 8 | 8 | 8 | 8 | 1.6 | 1.6 | N/A | N/A | 1.5 | 0.7 | 4 | 2 | 7.7 | M | H | Auto | No |
| SMG | 60 | 240 | 15 | 15 | 10 | 10 | 25 | 25 | 1.6 | 1.6 | N/A | N/A | 1.7 | 0.9 | 4 | 2 | 15.1 | S | L | Auto | No |
| Plasma Rifle | 26 | 400 | 5 | 5 | 13 | 13 | 18 | 18 | 2.3 | 2.3 | 3.4 | 2.7 | N/A | 0.8 | 4 | 2 | 7.6 | M | H | Auto | No |
| Brute Plasma Rifle | 16 | 400 | 5 | 5 | 13 | 13 | 18 | 18 | 4.4 | 4.4 | 1.7 | 2.3 | N/A | 0.8 | 4 | 2 | 9.6 | M | H | Auto | No |
| Magnum Pistol | 12 | 60 | 9 | 9 | 6 | 1 | 15 | 9 | 4.6 | 1.6 | N/A | N/A | 1.6 | 0.8 | 4 | 2 | 5.2 | S | M | Semi | No |
| Plasma Pistol | 15 | 250 | 7 | 7 | 19 | 19 | 26 | 26 | 5.8 | 5.8 | 1.9 | 2.0 | N/A | 0.8 | 4 | 2 | 8.0 | M | H | Semi | No |
| Charged Pistol | 1 | 7 | 1 | 1 | - | - | - | - | - | - | 0.0 | 2.2 | N/A | 0.8 | 4 | 2 | 0.5 | M | H | Chrg | No |
| Dual Weapon | Time to | Overheat | Cldwn/ | NOTES | |||||||||||||||||
| Combinations | Kill | Time | Reload | All tests performed by firing the | |||||||||||||||||
| Weapon #1 | Weapon #2 | B | H | #1 | #2 | #1 | #2 | weapons as quickly as possible at | |||||||||||||
| Charged Pistol | SMG | 0.7 | 0.7 | 0.0 | N/A | 2.2 | 3.7 | point blank range. | |||||||||||||
| Magnum Pistol | Plasma Pistol | 0.9 | 0.7 | N/A | 2.5 | 3.6 | 3.2 | ||||||||||||||
| Brute Plasma Rifle | SMG | 0.9 | 0.9 | 1.7 | N/A | 2.2 | 3.7 | The Shotgun can take as many as 8-11 | |||||||||||||
| Brute Plasma Rifle | Magnum Pistol | 1.0 | 0.4 | 1.7 | N/A | 2.7 | 3.6 | shots to kill, depending upon distance. | |||||||||||||
| Brute Plasma Rifle | Brute Plasma Rifle | 1.0 | 1.0 | 1.7 | 1.7 | 2.7 | 2.7 | ||||||||||||||
| Plasma Rifle | SMG | 1.0 | 1.0 | 3.4 | N/A | 2.7 | 3.7 | The "Charged Pistol" is the Plasma Pistol | |||||||||||||
| Magnum Pistol | Charged Pistol | 1.1 | 0.1 | N/A | 0.0 | 3.6 | 2.2 | charged up, which has been listed | |||||||||||||
| Magnum Pistol | SMG | 1.1 | 0.7 | N/A | N/A | 3.6 | 3.7 | separately to show the differences | |||||||||||||
| Brute Plasma Rifle | Plasma Rifle | 1.1 | 1.1 | 1.7 | 3.4 | 2.7 | 2.7 | between the two modes. Charged | |||||||||||||
| Needler | Needler | 1.1 | 1.1 | N/A | N/A | 1.5 | 1.5 | shots by themselves can't kill but can | |||||||||||||
| Magnum Pistol | Magnum Pistol | 1.2 | 0.7 | N/A | N/A | 4.4 | 4.4 | be useful in combination with other | |||||||||||||
| Magnum Pistol | Plasma Rifle | 1.3 | 0.6 | N/A | 3.4 | 3.6 | 2.7 | dual-wielded weapons. | |||||||||||||
| Plasma Pistol | SMG | 1.3 | 1.3 | 2.0 | N/A | 2.0 | 3.7 | ||||||||||||||
| Plasma Rifle | Plasma Rifle | 1.3 | 1.3 | 3.4 | 3.4 | 2.7 | 2.7 | All firing times which include the | |||||||||||||
| Brute Plasma Rifle | Charged Pistol | 1.4 | 1.4 | 1.7 | 0.0 | 2.7 | 2.2 | Charged Pistol have been configured | |||||||||||||
| Brute Plasma Rifle | Plasma Pistol | 1.5 | 1.5 | 1.7 | 2.0 | 2.7 | 2.0 | so that the Charged Pistol is already | |||||||||||||
| SMG | SMG | 1.5 | 1.5 | N/A | N/A | 3.6 | 3.6 | charged up before the timer starts. | |||||||||||||
| Magnum Pistol | Needler | 1.6 | 1.6 | N/A | N/A | 3.6 | 1.2 | ||||||||||||||
| Needler | Plasma Rifle | 1.6 | 1.6 | N/A | 3.4 | 1.2 | 2.7 | All dual-wielding "Times to Kill" under | |||||||||||||
| Brute Plasma Rifle | Needler | 1.7 | 1.7 | 1.7 | N/A | 2.6 | 1.2 | 1 second have been highlighted in blue. | |||||||||||||
| Needler | Plasma Pistol | 1.7 | 1.7 | N/A | 2.3 | 1.2 | 1.8 | ||||||||||||||
| Needler | Charged Pistol | 1.7 | 1.7 | N/A | 0.0 | 1.2 | 2.2 | ||||||||||||||
| Needler | SMG | 1.7 | 1.7 | N/A | N/A | 1.2 | 3.7 | ||||||||||||||
| Plasma Pistol | Charged Pistol | 1.7 | 1.7 | 1.9 | 0.0 | 2.0 | 2.2 | ||||||||||||||
| Plasma Pistol | Plasma Rifle | 1.8 | 1.8 | 2.0 | 3.4 | 2.0 | 2.7 | ||||||||||||||
| Charged Pistol | Plasma Rifle | 1.8 | 1.8 | 0.0 | 3.4 | 2.2 | 2.7 | ||||||||||||||
| Plasma Pistol | Plasma Pistol | 4.7 | 4.7 | 2.1 | 2.1 | 2.0 | 2.0 | ||||||||||||||
| Charged Pistol | Charged Pistol | N/A | N/A | 0.0 | 0.0 | 2.2 | 2.2 | ||||||||||||||
| KEY | |||||||||||||||||||||
| Ammo/Energy | |||||||||||||||||||||
| Clip: # of shots you can take in rapid succession. With an energy weapon, this is the number of shots fired quickly until it overheats. | |||||||||||||||||||||
| Max: Maximum amount of ammo allowed for that weapon, which includes the ammo in the "clip". | |||||||||||||||||||||
| # of Shots Required. | |||||||||||||||||||||
| B: Shots to the body anywhere other than the head. | |||||||||||||||||||||
| H: Head shots. | |||||||||||||||||||||
| Shields: The number of shots it takes to completely reduce a player's shields. | |||||||||||||||||||||
| Armor: The number of shots it takes to destroy a player's "armor" (ie. kill a player) once their shields are down. | |||||||||||||||||||||
| Both: The number of shots it takes to completely reduce a player's shields and kill them. | |||||||||||||||||||||
| Time to Kill: The time (in seconds) that it takes to completely reduce a player's shields and kill them. | |||||||||||||||||||||
| Operational Times | |||||||||||||||||||||
| Ovrht: How long (in seconds) it takes for a weapon to overheat when fired rapidly non-stop. | |||||||||||||||||||||
| Cldwn: How long (in seconds) it takes for a weapon to cool down after overheating. | |||||||||||||||||||||
| Reld: How long (in seconds) it takes to reload a weapon. | |||||||||||||||||||||
| Melee: How long (in seconds) it takes to complete a melee attack using that weapon. 10 attacks divided by 10 to get the results. | |||||||||||||||||||||
| Melee Hits: How many frontal melee attacks are required to take out (S)hields and to destroy (A)rmor (ie. kill the player.) | |||||||||||||||||||||
| Weapon Properties | |||||||||||||||||||||
| ROF: The rate of fire of the weapon, expressed in number of shots per second. | |||||||||||||||||||||
| Ra: The maximum range of the weapon. VL = Very Long, L = Long, M = Medium, S = Short, VS = Very Short. | |||||||||||||||||||||
| Ac: The effective accuracy of the weapon. VH = Very High, H = High, M = Medium, L = Low, VL = Very Low. | |||||||||||||||||||||
| Mode: How the weapon fires. Semi = Semiautomatic (single shot per trigger squeeze), Auto = Automatic, Chrg = Charged shot. | |||||||||||||||||||||
| Dual: Whether or not the weapon can be used in combination with another weapon. | |||||||||||||||||||||
| Scope: Whether or not a weapon has a scope and what magnification levels it has. | |||||||||||||||||||||
| Weapons | |||||||||||||||||||||
| Battle Rifle: A weapon that fires bullets in three round bursts. Each individual bullet has been counted as a "shot" in this chart. | |||||||||||||||||||||
| Beam Rifle: A powerful, energy-based sniper rifle that can overheat when fired too quickly. | |||||||||||||||||||||
| Brute Plasma Rifle: A Red Plasma Rifle that fires and overheats faster than the normal Plasma Rifle. | |||||||||||||||||||||
| Brute Shot: A grenade launcher that fires some relatively weak grenades. | |||||||||||||||||||||
| Carbine: A Covenant semi-automatic rifle, similar in power to the Battle Rifle. | |||||||||||||||||||||
| Energy Sword: A powerful melee weapon that can instantly kill with a successful lunge attack. | |||||||||||||||||||||
| Magnum Pistol: Fairly weak by itself but deadly in combination with other dual-wielded weapons, especially when taking head shots. | |||||||||||||||||||||
| Needler: A Covenant weapon that fires homing needles that are weak individually, but deadly in groups. | |||||||||||||||||||||
| Plasma Pistol: An energy pistol that can fire weak individual shots and can be charged up to fire more powerful shots (see below). | |||||||||||||||||||||
| Charged Pistol: The Plasma Pistol charged up. Weak by itself, but can be powerful in combination with other dual-wielded weapons. | |||||||||||||||||||||
| Plasma Rifle: The standard Covenant assault weapon. | |||||||||||||||||||||
| Rocket Launcher: A deadly, explosive weapon that has the ability to home in on vehicles. | |||||||||||||||||||||
| Sentinel Beam: A laser-like weapon that fires a continuous ray which is fairly weak when compared to other weapons. | |||||||||||||||||||||
| Shotgun: A deadly weapon up close, that quickly loses its effectiveness at a distance, due to spread effect. | |||||||||||||||||||||
| SMG: A rapid-firing machine gun that becomes even more powerful when dual-wielded with other weapons. | |||||||||||||||||||||
| Sniper Rifle: A powerful sniping weapon with excellent accuracy. | |||||||||||||||||||||
| FAQ | |||||||||||||||||||||
| Q: In multiplayer, does the Elite character model have any advantages or disadvantages compared to the Master Chief model? | |||||||||||||||||||||
| A: Yes. Although the Elite deals and receives the same amount of damage with all weapons as the Master Chief, they have differing | |||||||||||||||||||||
| melee attack speeds. In the case of most weapons, the Master Chief has an equal or slightly faster melee attack speed. However | |||||||||||||||||||||
| the Elite model can melee attack faster with the Brute shot (0.7) and the Sentinel Beam (1.0). The Master Chief can attack | |||||||||||||||||||||
| significantly faster with the Plasma Rifle, Brute Plasma Rifle, Shotgun and Needler, attacking 0.4 seconds faster with the former two | |||||||||||||||||||||
| and 0.3 seconds faster with the latter two. | |||||||||||||||||||||
| Q: Where is the Fuel Rod Cannon? | |||||||||||||||||||||
| A: The Fuel Rod Cannon cannot be used in multiplayer, so I did not bother testing it. | |||||||||||||||||||||
| Q: Does the Charged Pistol/Magnum Pistol combo really take just 0.1 seconds to kill? | |||||||||||||||||||||
| A: Yes, if the Plasma Pistol is already charged, you kill an opponent with one charged shot and one bullet to the head. | |||||||||||||||||||||
| Q: How did you determine "fired as fast as possible" for the non-automatic weapons? | |||||||||||||||||||||
| A: I wedged the controller between my legs to minimize bounce, which allowed to me fire those weapons as fast as possible. | |||||||||||||||||||||
| Q: Why didn't you test at further distances or against moving targets? | |||||||||||||||||||||
| A: I'm just one person, and can only test so much. Hopefully, I've provided a solid base of information that people will find useful. | |||||||||||||||||||||
| Halo 2 Weapon Rankings © ShadowPanther.net, 2004 - Halo 2 © Microsoft, 2004 | |||||||||||||||||||||