ShadowPanther.net -
Xbox Clan Registry · Co-op Games List · Halo 2 & MechAssault Stats |
Halo 2 Weapon Statistics |
Created by Shadow
Panther |
|
|
|
|
See Halo 2 Weapon Rankings Here |
|
|
|
Last updated: |
11/25/04 |
|
Ammo/ |
# of Shots Required |
Time to |
Operational Times |
Melee |
Weapon |
Single-Wielded |
Energy |
Shields |
Armor |
Both |
Kill |
Ovr |
Cl |
Re |
Me |
hits |
Properties |
Weapons |
Clip |
Max |
B |
H |
B |
H |
B |
H |
B |
H |
ht |
dwn |
ld |
lee |
S |
A |
ROF |
Ra |
Ac |
Mode |
Scope |
Battle Rifle |
36 |
144 |
12 |
12 |
8 |
1 |
20 |
12 |
2.9 |
1.6 |
N/A |
N/A |
1.9 |
0.8 |
4 |
2 |
6.7 |
M |
H |
Burst |
2 |
Beam Rifle |
2 |
18 |
1 |
1 |
1 |
1 |
2 |
1 |
0.3 |
0.0 |
0.5 |
2.9 |
N/A |
0.9 |
4 |
2 |
3.9 |
VL |
VH |
Semi |
5X,10X |
Brute Shot |
4 |
16 |
2 |
2 |
1 |
1 |
3 |
3 |
0.9 |
0.9 |
N/A |
N/A |
3.2 |
1.0 |
1 |
1 |
3.3 |
L |
M |
Semi |
No |
Carbine |
18 |
90 |
7 |
7 |
7 |
1 |
11 |
7 |
2.3 |
1.4 |
N/A |
N/A |
1.8 |
1.0 |
4 |
2 |
4.8 |
L |
H |
Semi |
2X |
Energy Sword |
Unl |
Unl |
1 |
1 |
1 |
1 |
2 |
1 |
0.8 |
0.3 |
N/A |
N/A |
N/A |
0.8 |
1 |
1 |
1.8 |
VS |
H |
Melee |
No |
Rocket Launcher |
2 |
8 |
1 |
1 |
1 |
1 |
1 |
1 |
0.0 |
0.0 |
N/A |
N/A |
3.7 |
1.2 |
2 |
1 |
2.1 |
VL |
VH |
Semi |
2X |
Sentinel Beam |
46 |
200 |
18 |
18 |
12 |
10 |
26 |
26 |
1.9 |
1.9 |
2.7 |
2.3 |
N/A |
1.1 |
2 |
1 |
17.0 |
M |
H |
Auto |
No |
Shotgun |
12 |
48 |
1 |
1 |
1 |
1 |
1 |
1 |
0.0 |
0.0 |
N/A |
N/A |
7.0 |
0.8 |
4 |
2 |
1.0 |
VS |
VL |
Semi |
No |
Sniper Rifle |
4 |
24 |
1 |
1 |
1 |
1 |
2 |
1 |
0.6 |
0.0 |
N/A |
N/A |
2.4 |
0.8 |
4 |
2 |
2.1 |
VL |
VH |
Semi |
5X,10X |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dual-Wield |
Ammo/ |
# of Shots Required |
Time to |
Operational Times |
Melee |
Weapon |
Capable |
Energy |
Shields |
Armor |
Both |
Kill |
Ovr |
Cl |
Re |
Me |
hits |
Properties |
Weapons |
Clip |
Max |
B |
H |
B |
H |
B |
H |
B |
H |
ht |
dwn |
ld |
lee |
S |
A |
ROF |
Ra |
Ac |
Mode |
Scope |
Brute Plasma Rifle |
16 |
400 |
5 |
5 |
13 |
13 |
18 |
18 |
4.4 |
4.4 |
1.7 |
2.3 |
N/A |
0.8 |
4 |
2 |
9.6 |
M |
H |
Auto |
No |
Charged Pistol |
1 |
7 |
1 |
1 |
- |
- |
- |
- |
- |
- |
0.0 |
2.2 |
N/A |
0.8 |
4 |
2 |
0.5 |
M |
H |
Chrg |
No |
Magnum Pistol |
12 |
60 |
9 |
9 |
6 |
1 |
15 |
9 |
4.6 |
1.6 |
N/A |
N/A |
1.6 |
0.8 |
4 |
2 |
5.2 |
S |
M |
Semi |
No |
Needler |
30 |
120 |
8 |
8 |
8 |
8 |
8 |
8 |
1.6 |
1.6 |
N/A |
N/A |
1.5 |
0.7 |
4 |
2 |
7.7 |
M |
H |
Auto |
No |
Plasma Pistol |
15 |
250 |
7 |
7 |
19 |
19 |
26 |
26 |
5.8 |
5.8 |
1.9 |
2.0 |
N/A |
0.8 |
4 |
2 |
8.0 |
M |
H |
Semi |
No |
Plasma Rifle |
26 |
400 |
5 |
5 |
13 |
13 |
18 |
18 |
2.3 |
2.3 |
3.4 |
2.7 |
N/A |
0.8 |
4 |
2 |
7.6 |
M |
H |
Auto |
No |
SMG |
60 |
240 |
15 |
15 |
10 |
10 |
25 |
25 |
1.6 |
1.6 |
N/A |
N/A |
1.7 |
0.9 |
4 |
2 |
15.1 |
S |
L |
Auto |
No |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Dual Weapon |
Time to |
Overheat |
Cldwn/ |
NOTES |
Combinations |
Kill |
Time |
Reload |
All tests performed by firing the |
Weapon #1 |
Weapon #2 |
B |
H |
#1 |
#2 |
#1 |
#2 |
weapons as quickly as possible at |
Brute Plasma Rifle |
Brute Plasma Rifle |
1.0 |
1.0 |
1.7 |
1.7 |
2.7 |
2.7 |
point blank range. |
Brute Plasma Rifle |
Magnum Pistol |
1.0 |
0.4 |
1.7 |
N/A |
2.7 |
3.6 |
|
Brute Plasma Rifle |
Needler |
1.7 |
1.7 |
1.7 |
N/A |
2.6 |
1.2 |
The Shotgun can take as many as 8-11 |
Brute Plasma Rifle |
Plasma Pistol |
1.5 |
1.5 |
1.7 |
2.0 |
2.7 |
2.0 |
shots to kill, depending upon distance. |
Brute Plasma Rifle |
Charged Pistol |
1.4 |
1.4 |
1.7 |
0.0 |
2.7 |
2.2 |
|
Brute Plasma Rifle |
Plasma Rifle |
1.1 |
1.1 |
1.7 |
3.4 |
2.7 |
2.7 |
The "Charged Pistol" is the Plasma Pistol |
Brute Plasma Rifle |
SMG |
0.9 |
0.9 |
1.7 |
N/A |
2.2 |
3.7 |
charged up, which has been listed |
Magnum Pistol |
Magnum Pistol |
1.2 |
0.7 |
N/A |
N/A |
4.4 |
4.4 |
separately to show the differences |
Magnum Pistol |
Needler |
1.6 |
1.6 |
N/A |
N/A |
3.6 |
1.2 |
between the two modes. Charged |
Magnum Pistol |
Plasma Pistol |
0.9 |
0.7 |
N/A |
2.5 |
3.6 |
3.2 |
shots by themselves can't kill but can |
Magnum Pistol |
Charged Pistol |
1.1 |
0.1 |
N/A |
0.0 |
3.6 |
2.2 |
be useful in combination with other |
Magnum Pistol |
Plasma Rifle |
1.3 |
0.6 |
N/A |
3.4 |
3.6 |
2.7 |
dual-wielded weapons. |
Magnum Pistol |
SMG |
1.1 |
0.7 |
N/A |
N/A |
3.6 |
3.7 |
|
Needler |
Needler |
1.1 |
1.1 |
N/A |
N/A |
1.5 |
1.5 |
All firing times which include the |
Needler |
Plasma Pistol |
1.7 |
1.7 |
N/A |
2.3 |
1.2 |
1.8 |
Charged Pistol have been
configured |
Needler |
Charged Pistol |
1.7 |
1.7 |
N/A |
0.0 |
1.2 |
2.2 |
so that the Charged Pistol is already |
Needler |
Plasma Rifle |
1.6 |
1.6 |
N/A |
3.4 |
1.2 |
2.7 |
charged up before the timer starts. |
Needler |
SMG |
1.7 |
1.7 |
N/A |
N/A |
1.2 |
3.7 |
|
Plasma Pistol |
Plasma Pistol |
4.7 |
4.7 |
2.1 |
2.1 |
2.0 |
2.0 |
All
dual-wielding "Times to Kill" under |
Plasma Pistol |
Charged Pistol |
1.7 |
1.7 |
1.9 |
0.0 |
2.0 |
2.2 |
1 second have been highlighted in blue. |
Plasma Pistol |
Plasma Rifle |
1.8 |
1.8 |
2.0 |
3.4 |
2.0 |
2.7 |
|
Plasma Pistol |
SMG |
1.3 |
1.3 |
2.0 |
N/A |
2.0 |
3.7 |
|
Charged Pistol |
Charged Pistol |
N/A |
N/A |
0.0 |
0.0 |
2.2 |
2.2 |
|
Charged Pistol |
Plasma Rifle |
1.8 |
1.8 |
0.0 |
3.4 |
2.2 |
2.7 |
|
Charged Pistol |
SMG |
0.7 |
0.7 |
0.0 |
N/A |
2.2 |
3.7 |
|
Plasma Rifle |
Plasma Rifle |
1.3 |
1.3 |
3.4 |
3.4 |
2.7 |
2.7 |
|
Plasma Rifle |
SMG |
1.0 |
1.0 |
3.4 |
N/A |
2.7 |
3.7 |
|
SMG |
SMG |
1.5 |
1.5 |
N/A |
N/A |
3.6 |
3.6 |
|
KEY |
Ammo/Energy |
Clip: # of shots you can take in rapid succession. With an energy weapon, this is the number
of shots fired quickly until it overheats. |
Max: Maximum amount of ammo allowed for that weapon, which
includes the ammo in the "clip". |
# of Shots Required. |
B: Shots to the body anywhere other than the head. |
H: Head shots. |
Shields: The number of shots it takes to completely reduce a
player's shields. |
Armor: The number of shots it takes to destroy a player's
"armor" (ie. kill a player) once their shields are down. |
Both: The number of shots it takes to completely reduce a
player's shields and kill them. |
Time to Kill: The time (in seconds) that it
takes to completely reduce a player's shields and kill them. |
Operational Times |
Ovrht: How long (in seconds) it takes for a weapon to overheat
when fired rapidly non-stop. |
Cldwn: How long (in seconds) it takes for a weapon to cool
down after overheating. |
Reld: How long (in seconds) it takes to reload a weapon. |
Melee: How long (in seconds) it takes to complete a melee
attack using that weapon. 10 attacks
divided by 10 to get the results. |
Melee Hits: How many frontal melee attacks are required to
take out (S)hields and to destroy (A)rmor (ie. kill the player.) |
Weapon Properties |
ROF: The rate of fire of the weapon, expressed in number of
shots per second. |
Ra: The maximum range of the weapon. VL = Very Long, L = Long,
M = Medium, S = Short, VS = Very Short. |
Ac: The effective accuracy of the weapon. VH = Very High, H =
High, M = Medium, L = Low, VL = Very Low. |
Mode: How the weapon fires. Semi = Semiautomatic (single shot
per trigger squeeze), Auto = Automatic, Chrg = Charged shot. |
Dual: Whether or not the weapon can be used in combination
with another weapon. |
Scope: Whether or not a weapon has a scope and what
magnification levels it has. |
Weapons |
Battle Rifle: A weapon that fires bullets in three round
bursts. Each individual bullet has
been counted as a "shot" in this chart. |
Beam Rifle: A powerful, energy-based sniper rifle that can
overheat when fired too quickly. |
Brute Plasma Rifle: A Red Plasma Rifle that fires and
overheats faster than the normal Plasma Rifle. |
Brute Shot: A grenade launcher that fires some relatively weak
grenades. |
Carbine: A Covenant semi-automatic rifle, similar in power to
the Battle Rifle. |
Energy Sword: A powerful melee weapon that can instantly kill
with a successful lunge attack. |
Magnum Pistol: Fairly weak by itself but deadly in combination
with other dual-wielded weapons, especially when taking head shots. |
Needler: A Covenant weapon that fires homing needles that are
weak individually, but deadly in groups. |
Plasma Pistol: An energy pistol that can fire weak individual
shots and can be charged up to fire more powerful shots (see below). |
Charged Pistol: The Plasma Pistol charged up. Weak by itself, but can be powerful in
combination with other dual-wielded weapons. |
Plasma Rifle: The standard Covenant assault weapon. |
Rocket Launcher: A deadly, explosive weapon that has the
ability to home in on vehicles. |
Sentinel Beam: A laser-like weapon that fires a continuous ray
which is fairly weak when compared to other weapons. |
Shotgun: A deadly weapon up close, that quickly loses its
effectiveness at a distance, due to spread effect. |
SMG: A rapid-firing machine gun that becomes even more
powerful when dual-wielded with other weapons. |
Sniper Rifle: A powerful sniping weapon with excellent
accuracy. |
FAQ |
Q: In multiplayer, does the Elite character
model have any advantages or disadvantages compared to the Master Chief
model? |
A: Yes.
Although the Elite deals and receives the same amount of damage with
all weapons as the Master Chief, they have differing |
melee attack speeds.
In the case of most weapons, the Master Chief has an equal or slightly
faster melee attack speed. However |
the Elite model can melee attack faster with the Brute shot
(0.7) and the Sentinel Beam (1.0).
The Master Chief can attack |
significantly faster with the Plasma Rifle, Brute Plasma
Rifle, Shotgun and Needler, attacking 0.4 seconds faster with the former two |
and 0.3 seconds faster with the latter two. |
Q: Where is the Fuel Rod Cannon? |
A: The Fuel Rod Cannon cannot be used in
multiplayer, so I did not bother testing it. |
Q: Does the Charged Pistol/Magnum Pistol
combo really take just 0.1 seconds to kill? |
A: Yes, if the Plasma Pistol is already
charged, you kill an opponent with one charged shot and one bullet to the
head. |
Q: How did you determine "fired as
fast as possible" for the non-automatic weapons? |
A: I wedged the controller between my legs
to minimize bounce, which allowed to me fire those weapons as fast as
possible. |
Q: Why didn't you test at further distances
or against moving targets? |
A: I'm just one person, and can only test
so much. Hopefully, I've provided a solid base of information that people
will find useful. |
Halo
2 Weapon Statistics © ShadowPanther.net, 2004 - Halo 2 © Microsoft, 2004 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|