MechAssault Mech and Weapon Statistics
Created by Shadow Panther
Download Excel Spreadsheet Version Here Last Updated 2/23/2004 View Mech and Weapon Rankings Here
MECHS
MECHS Stats Salvage Energy Ballistic Missiles SW Defense
Name Wt. Arm. Spd. Rot. Size MH CT A E B M Fl PL La PP MG Au GR Cr Ja Wa LG JJ NS TJ AM Sh
Assault                                                      
Atlas 100 6000 20 15 Huge 200 11.8 2040 1 1     4       4     2           1  
Prometheus 100 5500 20 15 Huge 200 20 1746 1 1 1     3       2     2         1  
Ragnarok 100 5000 20 15 Huge 200 18 2000 1 1 1             2   4   1         1
Ymir 100 5000 20 15 Huge 200 20 2000 1 1 1       2   4         1         1
Heavy                                                      
Mad Cat 75 4107 24 20 Large 164 12.6 1600 1   1       2 2       4         7/15    
Timber Wolf 75 4107 24 20 Large 164 16.4 1290   1 1   2         2 4                
Thor 70 3929 24 20 Large 157 15.7 1280 1 1       2   4     2       5/3   7/15    
Summoner 70 3929 24 20 Large 157 8.7 1740   1     4       2       1   5/3        
Loki 70 3929 31 20 Large 157 9 1290 1 1     2       2   3         30/15      
Hellbringer 70 3929 23 20 Large 157 16 1290 1 1   1         2     1     5/3        
Medium                                                      
Catapult 65 3750 20 21 Med. 150 7.9 1320 1   1   4             4     8/4   7/15    
Bowman 65 3750 20 21 Med. 150 8.8 1408     1     2   2         2   8/4     1  
Vulture 60 3571 24 22 Med. 143 11.9 1408     1     2   1       4           1  
Mad Dog 60 3571 29 22 Med. 143 11.9 1110 1   1   2       1   4                
Uziel 50 3214 29 24 Med. 129 10.8 1200 1           2 1     1       6/3     1  
Belial 50 3214 29 24 Med. 129 10.8 1290   1     1         2 1       6/3        
Light                                                      
Owens 35 2946 36 27 Small 107 10.7 1044               2     2           7/15    
Hackman 35 2946 36 27 Small 109 10.9 888   1               1 2         30/15      
Cougar 35 2714 32 27 Small 109 10.9 1110     1   2       1     2     5/3        
Puma 35 2714 32 27 Small 109 10.9 1200             1 2     2       5/3 30/15      
Raven 35 2640 34 27 Small 107 10 1024           1   2     1         60/15      
Corvus 35 2640 34 27 Small 107 10 900   1     2       1           4/2   14/15    
Uller 30 2714 32 28 Small 100 10 768           2         1       5/3     1  
Kit Fox 30 2714 32 28 Small 100 10 870 1       1               1   5/3 30/15      
Elemental 5 1013 13 29 Tiny 64 9.1 0         1           2       2/2        
WEAPONS
WEAPONS Properties Dam. Per Shot Rate of Fire Dam. Per Sec. Heat Per Shot Heat Per Sec.
Name Dam ROF Heat Rng Acc H S Knockdown % L1 L2 L3 L1 L2 L3 L1 L2 L3 L1 L2 L3 L1 L2 L3
Energy                                              
Flamer X1 M L-M M-H Short M-H Y N 0% 182 250 353 45 45 45 137 188 265 2.00 2.00 2.00 1.50 1.50 1.50
Pulse Laser X1 L H L M-L L-M N N 0% 15 17 16 228 264 372 57 75 99 0.07 0.06 0.04 0.25 0.25 0.25
Pulse Laser X2 L H L M-L L-M N N 0% 30 34 32 228 264 372 114 150 198 0.13 0.11 0.08 0.50 0.50 0.50
Pulse Laser X4 M H L-M M-L L-M N N 0% 60 67 64 228 264 372 228 295 397 0.26 0.23 0.16 1.00 1.00 1.00
Laser X1 L-M M L-M Long M N N 0% 64 91 116 60 60 60 64 91 116 1.00 1.00 1.00 1.00 1.00 1.00
Laser X2 M M L-M Long M N N 0% 128 182 231 60 60 60 128 182 231 1.25 1.25 1.25 1.25 1.25 1.25
Laser X3 M M M Long M N N 0% 194 273 333 60 60 60 194 273 333 1.50 1.50 1.50 1.50 1.50 1.50
PPC X1 M L H Long H Y N 0% 300 400 500 24 24 24 120 160 200 2.50 3.00 3.50 1.00 1.20 1.40
PPC X2 H L H Long H Y N 0% 600 750 1000 24 24 24 240 300 400 3.50 3.50 3.50 1.40 1.40 1.40
Ballistic                                              
Machine Gun X1 L H L Short L N N 0% 21 30 38 192 192 192 67 96 122 0.03 0.03 0.03 0.10 0.10 0.10
Machine Gun X2 M H L Short L N N 0% 42 60 76 192 192 192 134 192 243 0.06 0.06 0.06 0.20 0.20 0.20
Machine Gun X4 H H L Short L N N 0% 83 120 152 192 192 192 266 384 486 0.09 0.09 0.09 0.30 0.30 0.30
Autocannon X1 L L L-M M-L L-M N N 6% - 12% 100 136 167 33 33 33 55 75 92 1.00 1.25 1.50 0.55 0.69 0.83
Autocannon X2 L-M L-M M M-L L-M N N 10% - 35% 200 273 333 33 33 33 110 150 183 1.50 1.50 1.50 0.83 0.83 0.83
Autocannon X4 M-H L-M H M-L L-M N N 13% - 50% 400 545 667 33 33 33 220 300 367 2.50 3.00 3.50 1.38 1.65 1.93
Gauss Rifle X1 L-M L-M M Long M Y N 1% - 6% 222 300 375 30 30 30 111 150 188 1.50 1.50 1.50 0.75 0.75 0.75
Gauss Rifle X2 H L-M M-H Long M Y N 2% - 12% 430 600 750 30 30 30 215 300 375 2.00 2.00 2.00 1.00 1.00 1.00
Missiles                                              
Crossbow X1 L M L-M Med. M-H Y Y 0% 44 62 80 78 66 54 57 68 72 0.50 0.50 0.50 0.65 0.55 0.45
Crossbow X2 L M L-M Med. M-H Y Y 0% 87 122 158 78 66 54 113 134 142 1.00 1.00 1.00 1.30 1.10 0.90
Crossbow X3 M M M Med. M-H Y Y 0% 132 186 240 78 66 54 172 205 216 1.25 1.25 1.50 1.63 1.38 1.35
Crossbow X4 M M M-H Med. M-H Y Y 0% 171 240 316 78 66 54 222 264 284 1.50 1.50 2.00 1.95 1.65 1.80
Javelin X1 L L-M L Long M-H Y Y 0% 100 137 167 30 30 30 50 69 84 1.00 0.88 0.75 0.50 0.44 0.38
Javelin X2 L-M L-M M Long M-H Y Y 0% 200 273 333 30 30 30 100 137 167 2.00 1.75 1.50 1.00 0.88 0.75
Javelin X4 M-H L-M H Long M-H Y Y 0% 400 545 667 30 30 30 200 273 334 4.00 3.50 3.00 2.00 1.75 1.50
Warhammer X1 H L-M M-H Long L-M N Y 0% 429 545 750 36 36 36 257 327 450 2.00 2.00 2.00 1.20 1.20 1.20
Warhammer X2 H L-M H Long L-M N Y 0% 857 1200 1500 36 36 36 514 720 900 3.00 3.00 3.00 1.80 1.80 1.80
Special                                              
Lava Gun H L H S-M L N Y 8% - 12% N/A N/A 1500 N/A N/A 18 N/A N/A 450 N/A N/A 3.50 N/A N/A 1.05
KEY
Mechs
Wt. = Weight in tons.
Arm. = Armor.
Spd. = Speed in miles per hour, relative to a base 20 mph for an Atlas.
Rot. = Torso Rotation Speed in rotations per minute.
Size = Mech size, relative to other Mechs.  In order, from smallest to largest, the size ratings are Tiny, Small, Medium, Large and Huge.
MH = Maximum Heat.  The maximum amount of heat a Mech can withstand before overheating.
CT = Cooldown Time.  How long (in seconds) it takes for the Mech to go from being overheated down to no heat whatsoever.
A = Armor salvage, which varies in amount between Mechs.
E = Energy Salvage.
B = Ballistic Salvage.
M = Missile Salvage.
Fl = Flamer: Medium damage, low to medium rate of fire, medium to high heat, short range, medium to high accuracy, homing ability.
PL = Pulse Laser: Low to medium damage, high rate of fire, low to medium heat, medium to long range, low to medium accuracy.
La = Laser: Low to medium damage, medium rate of fire, low to medium heat, long range, medium accuracy.
PP = PPC: Medium to high damage, low rate of fire, high heat, long range, high accuracy, excellent homing ability, charged shot.
MG = Machine Gun: Low to high damage, high rate of fire, low heat, short range, low accuracy.
Au = Autocannon: Low to high dam., low to med. rate of fire, low to high heat, med. to long range, low to med. acc., knockdown ability.
GR = Gauss Rifle: Low to high dam., low to med. rate of fire, med. to high heat, long range, med. acc., homing ability, knockdown ability.
Cr = Crossbow: Low to med. damage, med. rate of fire, low to high heat, med. range, med. to high acc., homing ability, minimal splash dam.
Ja = Javelin: Low to high dam., low to med. rate of fire, med. to high heat, long range, med. to high acc., homing ability, minimal splash dam.
Wa = Warhammer: High dam., low to med. rate of fire, med. to high heat, long range, low to med. acc., splash dam., timed shot, sticks to targets.
LG = Lava Gun: High damage, low rate of fire, high heat, short to medium range, low accuracy, splash damage, knockdown ability.
JJ = Jump Jets: Used to fly (numbers indicate flying time/recharge time, in secs.) Speed and distance varies.
NS = Null Signature: Makes the Mech invisible or partially visible when active or damaged (numbers indicate duration/recharge time, in secs.)
TJ = Target Jamming: Jams radar and prevents weapon lock-on (numbers indicate duration/recharge time, in secs.)
AM = AMS: Places "chaff" on the ground to attract all missiles sent at your Mech (lasts for 4 seconds and recharges in 6 seconds.)
Sh = Shield: Prevents or reduces all damage from weapons (lasts for 1 second and recharges in 2 seconds.)
Weapons
Dam = Damage in units of armor, assuming direct hits with full power shots.
ROF = Rate of fire, in estimated shots per minute.
Heat = Amount of heat, in bars (Note: This varies between different sized Mechs and is approximate.)
Rng = Maximum effective range of the weapon (which may be less than the maximum possible range.)
Acc = Accuracy of the Weapon.  Homing weapons have higher accuracy, spread weapons have lower accuracy.
H = Homing ability.  PPCs have an improved homing ability which can perform 360 degree turns and cause damage transfer through obstacles.
S = Splash damage.  Splash damage and radius varies between weapons.
Knockdown % = The percentage chance for a weapon to knock a Mech down at Level 2 or 3.
L1, L2, L3 = Weapon levels
L = Low
M = Medium
H = High
Range Levels: (S)hort, (M)edium, (L)ong
MechAssault Stats Intellectual ShadowPanther.net, 2004 - MechAssault Microsoft, 2004