A Complete Analysis of PPCs
Posted: 16 Jan 2003 06:07 AM
Created by Shadow Panther
I've seen too many people complaining about PPCs without actually
understanding the truth behind their strengths and weaknesses.
Hopefully, this information will open everyone's eyes to the hard facts
concerning the power of PPCs and specifically Dual PPCs. Please refer
to my "Complete Mechs and Weapons Spreadsheet", which contains all of
the data used in this analysis and can be found here:
http://shadowpanther.net/stats.htm
OVERVIEW
PPC: Medium to high damage, low rate of fire, medium to high heat, long range, excellent homing ability, charged shot
FACTS
Damage:
An Atlas has a defense of 6000, and a fully charged Level 3 Dual PPC
does 1,000 damage per shot. So, it takes six fully charged Level 3 Dual
PPC shots to kill an Atlas, or about three fully charged Level 3 Dual
PPC shots to kill most Light Mechs. However, there are other weapons
that can do even more damage. Both the Lava Gun and the Level 3 Dual
Warhammer do 1,500 damage and both have splash damage that is about
90%-100% of normal damage with a radius of around 1.5 Mechs. The Dual
PPC does not have splash damage and is only the 3rd most damaging
weapon per shot, as seen below:
Damage Per Shot (Level 3)
Warhammer X2 - 1,500
Lava Gun - 1,500
PPC X2 - 1,000
Warhammer X1 - 750
Gauss Rifle X2 - 750
Autocannon X4, Javelin X4 - 667
Rate of Fire:
The Rate of Fire of a fully charged PPC is around 24 shots per minute
or one shot every 2.5 seconds. Both the Warhammer and Guass Rifle have
faster firing rates, 36 and 30 shots per minute, respectively. Using
the rate of fire for each weapon, you can calculate the average damage
per second. When doing so, you'll find that the Dual PPC only does the
5th most damage per second:
Average Damage Per Second (Level 3)
Warhammer X2 - 900
Machine Gun X4 - 486
Lava Gun, Warhammer X1 - 450
PPC X2 - 400
Pulse Laser X4 - 397
Gauss Rifle X2 - 375
Heat:
The Dual PPC is one of the hottest firing weapons in the game,
generating approximately 3.5 bars of heat per shot, which is equal to
that of the Lava Gun and the Level 3 Autocannon X4. Not only that, but
additional heat is generated while charging up and holding the charge
on a PPC. This heat buildup effect also applies to Warhammer timers.
Therefore, holding PPC charges and Warhammer timers both generate
additional heat that other weapons do not have to account for.
Heat Bars Per Shot (Level 3)
Autocannon X4, Lava Gun, PPC X1 and PPC X2 - 3.5
Javelin X4 and Warhammer X2 - 3.0
Crossbow X4, Guass Rifle X2, Warhammer X1 - 2.0
Range:
PPCs have a long range, equal or nearly equal to the Autocannon, Warhammer, Javelin, Pulse Laser and Guass Rifle.
Homing Ability:
PPCs have the ability to home in on targets, as do Javelin Missiles,
Crossbow Missiles and the Guass Rifle. However, PPCs seem to have
"superior homing ability" in some cases that allows the homed shot to
circle around if it misses its target. This effect can actually be
detrimental if the shot circles back around and strikes the Mech that
fired it. Unfortunately, PPCs also seem to have "inferior homing
ability" when it comes to projectile speed. Higher level PPCs fly
through the air much slower than other homing weapons, which makes the
PPC's homing capability less useful. Target Mechs can often easily duck
behind cover, whether it is a building, a hill or even another Mech.
Guass Rifles on the other hand, always fire at the same fast projectile
speed and home in for a near-instant hit on the target every time.
Homing can also be beaten temporarily through the use of Target
Jamming. An experienced player, with the proper Mech, can block 1/3 of
all homing weapons through constant use of their Target Jamming
ability.
Charged Shot
PPCs, unlike any other weapon, have to be charged up comlpetely to do
full damage. During charge-up and while holding the charge, a Mech's
cooldown time is doubled. Also, PPCs do not fire at full capacity
unless they are completly charged up. PPCs fired at minimum charge only
do around half damage, while partial charges do an amount of damage
somewhere in between. Regardless of how charged up the Dual PPC shot
is, full heat of approximately 3.5 bars is always generated.
SUMMARY
Dual PPCs can deal significant amounts of damage, but both the Lava Gun
and Warhammer X2 can dish out more damage, with splash damage added in.
Machine Guns X4 and even Warhammer X1 can cause more damage averaged
over time and neither of them generate nearly as much heat as Dual
PPCs. Even though PPCs have great range and homing capability, these
factors are less meaningful on maps with plenty of varied
terrain/buildings/walls/Mechs to hide behind, due to their relatively
slow projectile speed. And finally, the PPC is the only weapon that
requires a charging mechanism, which generates additional heat and is
less beneficial when fired prematurely.
CONCLUSION
Dual PPCs are powerful long range weapons with excellent homing
ability, but the disadvantages of slow speed, high amounts of heat and
a mandatory charging mechanism serve to balance the power of this
weapon. If PPCs were truly overpowered, then we would probably see more
people complaining about Uziels, Ymirs and even Pumas being overpowered.
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