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Improving the Effectiveness of your Rogue with Buffs

When grouped with others, the Rogue is considered to be the "DPS Machine." In other words, you are there to kill stuff. Occasionally you sap mobs or scout around in stealth mode, but for the most part, you are there to deal a world of hurt to your enemies. And as everyone knows, a Dead Rogue = 0 DPS, so it is your responsibility to make sure that your Rogue is equipped with not only the best in gear, but also the best in potions and other items that will keep you alive while increasing your DPS. After you've reached level 60 and have acquired an epic mount and a decent collection of armor and weapons, any extra gold that starts building up should be used to increase the combat effectiveness of your Rogue.

Having been a 300/300 Herbalist/Alchemist, I know very well how potions can make me a more effective Rogue. At all times, I carry two full bags filled with Potions, Poisons and other related concoctions and use them all liberally. Listed below are numerous items and buffs that can be used to improve your Rogue's effectiveness:

Personal Buffs

Special Quest Buffs
  • Ground Scorpok Assay: 25 Agility for 1 hour. Unique, repeatable quest reward in Blasted Lands.
  • Lung Juice Cocktail: 25 Stamina for 1 hour. Unique, repeatable quest reward in Blasted Lands.
  • R.O.I.D.S.: 25 Strength for 1 hour. Unique, repeatable quest reward in Blasted Lands.
  • Spirit of Zanza: Increases the player's Spirit by 50 and Stamina by 50 for 2 hrs. Requires Zandalar Tribe Revered and 3 Valor Tokens.
  • Swiftness of Zanza: Increases the player's run speed by 20% for 2 hrs. Requires Zandalar Tribe Revered and 3 Valor Tokens.
  • Songflower Serenade: Increases chance for a melee, ranged, or spell critical by 5% and all attributes by 15 for 1 hour. Received when you cleanse a Corrupted Songflower in Felwood.
  • Fengus' Ferocity: Attack power increased by 200 for 2 hours. Received from Guard Fengus after completing a Dire Maul Tribute Run.
  • Mol'dar's Moxie: Overall Stamina increased by 15% for 2 hours. Received from Guard Mol'dar after completing a Dire Maul Tribute Run.
  • Juju Chill: Increase Frost resistance by 15 for 10 min. E'ko Quest reward from Witch Doctor Mau'ari in Winterspring.
  • Juju Ember: Increases Fire resistance by 15 for 10 min. E'ko Quest reward from Witch Doctor Mau'ari in Winterspring.
  • Juju Escape: Increases your chance to dodge by 5% for 10 sec. E'ko Quest reward from Witch Doctor Mau'ari in Winterspring.
  • Juju Flurry: Increases the target's attack speed by 3% for 20 sec. E'ko Quest reward from Witch Doctor Mau'ari in Winterspring.
  • Juju Might: Increases attack power by 40 for 10 min. E'ko Quest reward from Witch Doctor Mau'ari in Winterspring.
  • Juju Power: Increases the target's Strength by 30 for 30 min. E'ko Quest reward from Witch Doctor Mau'ari in Winterspring.
  • Traces of Silithyst: Melee and spell damage dealt increased by 5% for 30 min. Quest reward buff received when completing the PVP quest Scouring the Desert in Silithyst.
  • Lesser Mark of the Dawn / Mark of the Dawn / Greater Mark of the Dawn: Increases Stamina for 1 hour. Scourge Invasion buff item available from Argent Dawn NPCs.
  • Silverwing Battle Hymn / Warsong Battle Drum: Increases all damage and healing done by 5% for 2 hrs. Weekly buff available from completing an item turn-in quest during the Ashenvale battle event.

Weapon Buffs
  • Crippling Poison II: 30% chance to slow a target to 30% movement speed. Use when you have to worry about runners. Also great in PVP.
  • Deadly Poison V: 30% chance of poisoning the enemy for 136 Nature damage over 12 sec. Stacks up to 5 times on a single target. Mostly used for raiding.
  • Instant Poison VI: 20% chance to deal 112 to 148 Nature damage. Standard damage dealing poison.
  • Mind-numbing Poison III: 20% chance to increase casting time by 60%. Use against spellcasters.
  • Dense Sharpening Stone / Dense Weightstone: Increases weapon damage by 8. Useful against mobs who are immune to poisons.
  • Elemental Sharpening Stone: Increase critical chance on a melee weapon by 2% for 30 minutes.
  • Shadow Oil: When applied to a melee weapon it gives a 15% chance of casting Shadowbolt III at the opponent when it hits. Lasts 30 minutes.
  • Consecrated Sharpening Stone (Only available during the Scourge Invasion): Increases attack power against undead by 100. Lasts for 1 hour.
  • Blackfathom Sharpening Stone: While applied to the target weapon increases Hit Chance by 2% for 30 minutes. This has no effect outside of Blackfathom Deeps.

Protection Potions

Healing Items

Rogue Items

PVP Items
  • Anti-Venom: Target is cured of poisons up to level 25. Cooldown 1 min.
  • Arcane Bomb: Drains 675 to 1126 mana from those in the blast radius and does 50% of the mana drained in damage to the target. Also Silences targets in the blast for 5 sec. Cooldown 1 min.
  • Discombobulator Ray: Transforms the target into a Leper Gnome, reducing its melee and spell damage by 40 and its movement rate by 20% for 12 sec. Cooldown 1 min. 5 Charges.
  • Elixir of Poison Resistance: Imbiber is cured of up to four poisons up to level 60. Cooldown 3 sec.
  • Free Action Potion: Makes you immune to Stun and Movement Impairing effects for the next 30 sec. Does not remove effects already on the imbiber. Cooldown 2 min.
  • Jungle Remedy: Cures diseases and neutralizes poisons. Cooldown 2 min. Drops from Kurzen mobs in Stranglethorn Vale.
  • Large Rope Net: Renders a target unable to move for 10 sec. Cooldown 1 min. Drops from Netter/Trapper mobs in Westfall and Darkshore.
  • Living Action Potion: Makes you immune to Stun and Movement Impairing effects for the next 5 sec. Also removes existing Stun and Movement Impairing effects. Cooldown 2 min.
  • Magic Dust: Puts the enemy target to sleep for up to 30 sec. Any damage caused will awaken the target. Only one target can be asleep at a time. Coodown 1 min. Better than Blind and can be used more often! Drops from Dust Devils in Westfall.
  • Restorative Potion: Removes 1 magic, curse, poison or disease effect on you every 5 seconds for 30 seconds. Cooldown 2 min.

AOE

Raid Buffs

Druid Buffs
  • Gift of the Wild (Rank 2): Gives the Gift of the Wild to the target's party, increasing armor by 285, all attributes by 12 and all resistances by 20 for 1 hour.
  • Thorns (Rank 6): Thorns sprout from the friendly target causing 18 Nature damage to attackers when hit. Lasts 10 min.

Hunter Buffs
  • Furious Howl (Rank 4): Party members within 15 yards receive an extra 45 to 58 damage to their next Physical attack. Lasts 10 sec.
  • Trueshot Aura (Rank 3): Increases the Ranged and Melee Attack Power of party members within 45 yards by 100. Lasts 30 min.

Paladin Buffs

Priest Buffs

Shaman Buffs
  • Fire Resistance Totem (Rank 3): Summons a Fire Resistance Totem for 1 min that increases the fire resistance of party members within 20 yards by 60.
  • Flametongue Totem (Rank 4): Summons a Flametongue Totem that enchants all party members' main-hand weapons with fire if they are within 20 yards. Each hit causes 15.8 to 48.7 additional Fire damage. Lasts 1.50 min.
  • Frost Resistance Totem (Rank 3): Summons a Frost Resistance Totem with 5 health at the feet of the caster for 1 min that increases party members' frost resistance by 60, if within 20 yards.
  • Grace of Air Totem (Rank 2): Summons a Grace of Air Totem that increases the agility of party members within 20 yards by 67. Lasts 1.50 min.
  • Healing Stream Totem (Rank 5): Summons a Healing Stream Totem for 1 min that heals group members within 20 yards for 14 every 2 seconds.
  • Nature Resistance Totem (Rank 3): Summons a Nature Resistance Totem for 1 min that increases the nature resistance of party members within 20 yards by 60.
  • Stoneskin Totem (Rank 6): Summons a Stoneskin Totem that protects party members within 20 yards, reducing melee damage taken by 27. Lasts 1 min.
  • Strength of Earth Totem (Rank 4): Summons a Strength of Earth Totem that increases the strength of party members within 20 yards by 61. Lasts 1.50 min.
  • Windfury Totem (Rank 3): Summons a Windfury Totem that enchants all party members main-hand weapons with wind, if they are within 20 yards. Each hit has a 20% chance of granting the attacker 1 extra attack with 315 extra attack power. Lasts 1.50 min.
  • Windwall Totem (Rank 3): Summons a Windwall Totem that protects party members within 20 yards, reducing ranged damage taken by 32. Lasts 1 min.

Warlock Buffs

Warrior Buffs
  • Battle Shout (Rank 6): The warrior shouts, increasing the attack power of all party members within 20 yards by 185. Lasts 2 min.

Darkmoon Faire Buffs

Love is in the Air Buffs

Midsummer Fire Festival Buffs

Hallow's End Buffs

Scourge Invasion Buffs
  • Soul Revival: Increases all damage caused by 10% for 30 min.

Special Event Buffs
  • Rallying Cry of the Dragonslayer: Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power. 120 minute duration. Received when someone turns in the head of Onyxia or Nefarian.
  • Spirit of Zandalar: Increases movement speed by 10%, chance to dodge by 5% and all stats by 15% for 2 hours. Received when someone turns in the heart of Hakkar.
  • Warchief's Blessing (Horde Only): Increases hitpoints by 300, 15% haste to melee attacks, 10 mana regen per tick for 1 hour. Received when someone completes the quest "For the Horde!"
  • Boon of Blackfathom: Increases critical chance of spells, melee, and ranged by 2%, grants 20 attack power, and increases movement speed by 20%. 120 minute duration.
  • Celebrate Good Times!: +10% to all stats for 30 min.
  • Elune's Blessing: +10% to all stats for 1 hr.
  • Chronoboon Displacer: Stores world buffs from Onyxia/Nefarian's head, Dire Maul, Zul'Gurub, Felwood, Darkmoon Faire and the Boon of Blackfathom. (1 Hour Cooldown). Purchased for 20s from reagent/arcane goods vendors.